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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="EzekielRaiden" data-source="post: 9673517" data-attributes="member: 6790260"><p>How can I know that I need to ask a question if I don't know there's something to ask questions about?</p><p></p><p>That's the problem here. I can't know whether or not there are things I don't know unless I already know at least a bit!</p><p></p><p></p><p>So, to loop back to the above: How do the players know to ask about things they don't even know are present to be asked about? To reference the actually (if surprisingly) meaningful speech from Rumsfeld: "We also know there are known unknowns; that is to say we know there are some things we do not know. But there are also unknown unknowns—the ones we don't know we don't know. And if one looks throughout the history of our country and other free countries, it is the latter category that tends to be the difficult ones."</p><p></p><p>Precisely the same thing here. It is the unknown unknowns which are the most significant concerns, and also the thing the players are almost completely incapable of reaching under their own power--but if the GM <em>pushes</em> them into the light, that's the GM shaping player choices, or so I've understood it (and it seems to me your recent posts have agreed with this perspective.)</p><p></p><p></p><p>Color me shocked. Shocked! No, wait, not shocked. What's the word? Actually I'm not sure there is a word now that I think about it, which kind of ruins the joke. But I'm exactly the antithesis of surprised.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9673517, member: 6790260"] How can I know that I need to ask a question if I don't know there's something to ask questions about? That's the problem here. I can't know whether or not there are things I don't know unless I already know at least a bit! So, to loop back to the above: How do the players know to ask about things they don't even know are present to be asked about? To reference the actually (if surprisingly) meaningful speech from Rumsfeld: "We also know there are known unknowns; that is to say we know there are some things we do not know. But there are also unknown unknowns—the ones we don't know we don't know. And if one looks throughout the history of our country and other free countries, it is the latter category that tends to be the difficult ones." Precisely the same thing here. It is the unknown unknowns which are the most significant concerns, and also the thing the players are almost completely incapable of reaching under their own power--but if the GM [I]pushes[/I] them into the light, that's the GM shaping player choices, or so I've understood it (and it seems to me your recent posts have agreed with this perspective.) Color me shocked. Shocked! No, wait, not shocked. What's the word? Actually I'm not sure there is a word now that I think about it, which kind of ruins the joke. But I'm exactly the antithesis of surprised. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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