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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="Lanefan" data-source="post: 9673585" data-attributes="member: 29398"><p>Yes, but the "something" still hasn't encountered you - if your sneaking was successful it still doesn't know you exist.</p><p></p><p>To be an actual rather than potential encounter IMO there has to be some sort of two-way interaction. Doesn't have to be combat necessarily; discussions, bribes, riddle games, one side fleeing or even just stepping aside - all of those count. But IMO it's not an encounter until there's two-way interaction; sneaking past them avoids that two-way interaction and thus also avoids there being an encounter.</p><p></p><p>Funny that you put it this way when what I was referring to would probably have been black-boxed; the players might never know for sure that they're getting extra xp for non-violent conflict avoidance or resolution, though theymight suspect after a while.</p><p></p><p>If those players had learned from other DMs' games that the appearance of a battlemap means a fight's coming whether they like it or not, this reaction makes some sense. I don't recall ever seeing a published battlemap for a scene or set piece that wasn't intended as a combat (though come to think of it there might be one in <em>Madness at Gardmore Abbey</em> - it's two feet from where I'm sitting (though somewhat buried) and I haven't looked at it in ages).</p><p></p><p>That's good to hear. Does it include avoiding the encounter entirely e.g. your stealth-scouting finds guards on the bridge, you decide not to deal with them, and instead find a different way around?</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9673585, member: 29398"] Yes, but the "something" still hasn't encountered you - if your sneaking was successful it still doesn't know you exist. To be an actual rather than potential encounter IMO there has to be some sort of two-way interaction. Doesn't have to be combat necessarily; discussions, bribes, riddle games, one side fleeing or even just stepping aside - all of those count. But IMO it's not an encounter until there's two-way interaction; sneaking past them avoids that two-way interaction and thus also avoids there being an encounter. Funny that you put it this way when what I was referring to would probably have been black-boxed; the players might never know for sure that they're getting extra xp for non-violent conflict avoidance or resolution, though theymight suspect after a while. If those players had learned from other DMs' games that the appearance of a battlemap means a fight's coming whether they like it or not, this reaction makes some sense. I don't recall ever seeing a published battlemap for a scene or set piece that wasn't intended as a combat (though come to think of it there might be one in [I]Madness at Gardmore Abbey[/I] - it's two feet from where I'm sitting (though somewhat buried) and I haven't looked at it in ages). That's good to hear. Does it include avoiding the encounter entirely e.g. your stealth-scouting finds guards on the bridge, you decide not to deal with them, and instead find a different way around? [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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