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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="hawkeyefan" data-source="post: 9673772" data-attributes="member: 6785785"><p>I think perhaps his questions stem from his inability to reconcile certain ideas from some posters rather than him being unable to understand the things you’re saying. </p><p></p><p>Like… maybe try and approach this conversation from the POV of someone who doesn’t accept that encounters are an essential unit of play? Maybe accept that, based on the many posts about what “encounter” means, there’s not some universal version that everyone accepts and understands? </p><p></p><p>Like… I could insist that your game contains a downtime phase or a town phase as they exist in other games, and then I can make comments about that… and if I did, I should just accept that you understand those comments? </p><p></p><p></p><p></p><p>That’s not what I said. I said “resolving encounters”. I said nothing about them having to be solely combat encounters. </p><p></p><p></p><p></p><p>Right. And don’t you think that certainty of the purpose of the encounter is kind of a key element here? That you have a purpose for it… so it is expected. So if the players don’t engage with it, you think of it as being bypassed. </p><p></p><p>I think this is flavoring your view of things. Which is fine… but maybe allow room for alternate points of view? </p><p></p><p></p><p></p><p>I do milestone XP when I run 5e, but mostly because the XP system sucks.</p><p></p><p>But even when I run that way, I’m still thinking of encounters. If anything, it speaks to much more GM control over the pace of the game. This is precisely one of the reasons I do it… in addition to the bookkeeping, characters would level up far too quickly.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9673772, member: 6785785"] I think perhaps his questions stem from his inability to reconcile certain ideas from some posters rather than him being unable to understand the things you’re saying. Like… maybe try and approach this conversation from the POV of someone who doesn’t accept that encounters are an essential unit of play? Maybe accept that, based on the many posts about what “encounter” means, there’s not some universal version that everyone accepts and understands? Like… I could insist that your game contains a downtime phase or a town phase as they exist in other games, and then I can make comments about that… and if I did, I should just accept that you understand those comments? That’s not what I said. I said “resolving encounters”. I said nothing about them having to be solely combat encounters. Right. And don’t you think that certainty of the purpose of the encounter is kind of a key element here? That you have a purpose for it… so it is expected. So if the players don’t engage with it, you think of it as being bypassed. I think this is flavoring your view of things. Which is fine… but maybe allow room for alternate points of view? I do milestone XP when I run 5e, but mostly because the XP system sucks. But even when I run that way, I’m still thinking of encounters. If anything, it speaks to much more GM control over the pace of the game. This is precisely one of the reasons I do it… in addition to the bookkeeping, characters would level up far too quickly. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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