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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="Faolyn" data-source="post: 9674856" data-attributes="member: 6915329"><p>I have no idea what [USER=13383]@robertsconley[/USER] does, but depending on what the encounters/locations are like, it’s easy to alter them to better fit the party’s level. Fewer or more antagonists, or a hazard inflicts more or less damage. Obviously, you’re still going to have a TPK if a 1st-level party wanders into the Demonweb Pits… but at the same time, the party is unlikely to be starting right next to the Pits<span style="font-size: 10px">[1]</span>. In order to physically get there, they’d probably have to go through a lot of obstacles and thus will be gaining quite a few levels.</p><p></p><p>—</p><p></p><p>[1] Unless this is a Planescape-type game. But in that case, the party will be less likely trying to storm the Pits and kill Lolth and more likely on an errand to meet with a lesser servitor of hers, with instructions to not attack and/or look too tasty.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 9674856, member: 6915329"] I have no idea what [USER=13383]@robertsconley[/USER] does, but depending on what the encounters/locations are like, it’s easy to alter them to better fit the party’s level. Fewer or more antagonists, or a hazard inflicts more or less damage. Obviously, you’re still going to have a TPK if a 1st-level party wanders into the Demonweb Pits… but at the same time, the party is unlikely to be starting right next to the Pits[SIZE=2][1][/SIZE]. In order to physically get there, they’d probably have to go through a lot of obstacles and thus will be gaining quite a few levels. — [1] Unless this is a Planescape-type game. But in that case, the party will be less likely trying to storm the Pits and kill Lolth and more likely on an errand to meet with a lesser servitor of hers, with instructions to not attack and/or look too tasty. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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