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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="Hussar" data-source="post: 9675148" data-attributes="member: 22779"><p>So, the characters are cognizant of their actual character levels, HP, etc. They know that these things are real in the world? </p><p></p><p>And, of course, the world adjusts itself to the characters exactly as you outline. Your "Dearthwood" is a higher level area, so, it's far away from the low level area and much more difficult to get to. Meaning that the DM has pretty much dictated the flow of the campaign based on the level of the characters. And, of course, this also presumes a campaign where locations are known to the participants. The participants know that if they stick to the Caves of Chaos, they will be within their recommended power level, but, if they choose to go to Dearthwood, they will die.</p><p></p><p>But, none of this is the DM writing the flow of the campaign?</p><p></p><p></p><p></p><p>Ahh, I see. So, if we ignore what level actually means, and pretend that it's something else, then it fits with our framing of play. Ok. I suppose that's in keeping with this entire thread. Level is a script. Note, you mention GURPS, but, since GURPS isn't a level system, and monsters/opponents are not really based on the point value of the characters, then taking a GURPS character into different areas won't actually matter that much. GURPS characters don't really get a whole lot more powerful over the course of a campaign. Your point awards are far too low to make much difference unless the campaign is lasting many years.</p><p></p><p>GURPS is a great example of a sandbox game where the characters are not constrained to only adventure in certain areas until they "progress" enough to take on these other nicely contrived areas that the setting builder has so conveniently created.</p></blockquote><p></p>
[QUOTE="Hussar, post: 9675148, member: 22779"] So, the characters are cognizant of their actual character levels, HP, etc. They know that these things are real in the world? And, of course, the world adjusts itself to the characters exactly as you outline. Your "Dearthwood" is a higher level area, so, it's far away from the low level area and much more difficult to get to. Meaning that the DM has pretty much dictated the flow of the campaign based on the level of the characters. And, of course, this also presumes a campaign where locations are known to the participants. The participants know that if they stick to the Caves of Chaos, they will be within their recommended power level, but, if they choose to go to Dearthwood, they will die. But, none of this is the DM writing the flow of the campaign? Ahh, I see. So, if we ignore what level actually means, and pretend that it's something else, then it fits with our framing of play. Ok. I suppose that's in keeping with this entire thread. Level is a script. Note, you mention GURPS, but, since GURPS isn't a level system, and monsters/opponents are not really based on the point value of the characters, then taking a GURPS character into different areas won't actually matter that much. GURPS characters don't really get a whole lot more powerful over the course of a campaign. Your point awards are far too low to make much difference unless the campaign is lasting many years. GURPS is a great example of a sandbox game where the characters are not constrained to only adventure in certain areas until they "progress" enough to take on these other nicely contrived areas that the setting builder has so conveniently created. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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