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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="EzekielRaiden" data-source="post: 9675241" data-attributes="member: 6790260"><p>If those are your responses, that's entirely fair--I can't and wouldn't want to tell you what to <em>feel</em>--but for me the descriptions I read did not conjure up anything that sounded even remotely fun. Hence why I have said what I have said.</p><p></p><p></p><p>But the only reason they need to trust that is because they're forbidden from questioning and will never be given an explanation? Like that specific thing is precisely the problem. The cat may declare misbehavior at any time, and the mice <em>aren't allowed to question it</em>, nor will they be told what they did wrong. That...I mean, what on earth COULD you do if the cat abused that? Literally the rules tell you you can't do anything. The cat has full control, every advantage, and no limits whatsoever other than choosing not to abuse their powers.</p><p></p><p></p><p>I mean it's <em>very slightly</em> better? But it still sounds like a pretty bad experience to me. Doubly so because you've inserted something which--explicitly--isn't part of what Lanefan spoke of. Two things, actually. First, you have presumed that the mice are always collaborating; as Lanefan has said both here and elsewhere there is no such expectation of cooperation, and indeed at rock bottom it really is every person for themself, it's just often wiser to keep allies around than to immediately backstab or abandon them. Second, you have made the victory condition specifically group-oriented, which is in conflict with Lanefan's explicit statement that individual success is paramount and group success is only at best a secondary thing. By enforcing cooperation between the mice, you've already presumed a removal of the mercenary attitude which is one of the bigger problems I have with the concept--and thus made something that isn't actually what Lanefan described.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9675241, member: 6790260"] If those are your responses, that's entirely fair--I can't and wouldn't want to tell you what to [I]feel[/I]--but for me the descriptions I read did not conjure up anything that sounded even remotely fun. Hence why I have said what I have said. But the only reason they need to trust that is because they're forbidden from questioning and will never be given an explanation? Like that specific thing is precisely the problem. The cat may declare misbehavior at any time, and the mice [I]aren't allowed to question it[/I], nor will they be told what they did wrong. That...I mean, what on earth COULD you do if the cat abused that? Literally the rules tell you you can't do anything. The cat has full control, every advantage, and no limits whatsoever other than choosing not to abuse their powers. I mean it's [I]very slightly[/I] better? But it still sounds like a pretty bad experience to me. Doubly so because you've inserted something which--explicitly--isn't part of what Lanefan spoke of. Two things, actually. First, you have presumed that the mice are always collaborating; as Lanefan has said both here and elsewhere there is no such expectation of cooperation, and indeed at rock bottom it really is every person for themself, it's just often wiser to keep allies around than to immediately backstab or abandon them. Second, you have made the victory condition specifically group-oriented, which is in conflict with Lanefan's explicit statement that individual success is paramount and group success is only at best a secondary thing. By enforcing cooperation between the mice, you've already presumed a removal of the mercenary attitude which is one of the bigger problems I have with the concept--and thus made something that isn't actually what Lanefan described. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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