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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="Hussar" data-source="post: 9675245" data-attributes="member: 22779"><p>Of course I am. That's what level means. Your world absolutely is scaled to party. 100%. You are designing your world where you have areas that are "inherently dangerous" and areas (presumably) which are inherently less dangerous. That's 100% because of the level system. I am frankly baffled how you could even begin to deny this. It's right there in your example. Your low level party starts in a "safer" area. Becomes more "experienced" and then can move on to the higher dangerous areas. </p><p></p><p>This is bog standard D&D. There's zero difference between this and what the old style mega-dungeons did with Dungeon Level denoting PC level. </p><p></p><p></p><p>So, you agree. You have developed an idiosyncratic meaning to a word specifically so that it fits within your framework, despite the fact that no one else uses this word that way. I mean, it's an easy way to protect what you're doing from criticism. When you get to not only control the definitions of words, but also reject meanings that are commonly understood, it does make discussion somewhat difficult. </p><p></p><p>I've run enough GURPS as well. D&D characters advance from 1st to 10th level in about a year of play - in nearly any edition. That's the presumed pace. I've never, ever seen a GURPS character go from 50 points to 250 points in the same amount of play time. Good grief, we typically gave or received 2-5 points per session and 1 or 0 was not unusual. That's about two to three years of play to go from 50 to 250. Comparing GURPS to D&D and trying to claim that the progression of characters is anything similar is very far outside my experience.</p></blockquote><p></p>
[QUOTE="Hussar, post: 9675245, member: 22779"] Of course I am. That's what level means. Your world absolutely is scaled to party. 100%. You are designing your world where you have areas that are "inherently dangerous" and areas (presumably) which are inherently less dangerous. That's 100% because of the level system. I am frankly baffled how you could even begin to deny this. It's right there in your example. Your low level party starts in a "safer" area. Becomes more "experienced" and then can move on to the higher dangerous areas. This is bog standard D&D. There's zero difference between this and what the old style mega-dungeons did with Dungeon Level denoting PC level. So, you agree. You have developed an idiosyncratic meaning to a word specifically so that it fits within your framework, despite the fact that no one else uses this word that way. I mean, it's an easy way to protect what you're doing from criticism. When you get to not only control the definitions of words, but also reject meanings that are commonly understood, it does make discussion somewhat difficult. I've run enough GURPS as well. D&D characters advance from 1st to 10th level in about a year of play - in nearly any edition. That's the presumed pace. I've never, ever seen a GURPS character go from 50 points to 250 points in the same amount of play time. Good grief, we typically gave or received 2-5 points per session and 1 or 0 was not unusual. That's about two to three years of play to go from 50 to 250. Comparing GURPS to D&D and trying to claim that the progression of characters is anything similar is very far outside my experience. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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