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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="pemerton" data-source="post: 9675309" data-attributes="member: 42582"><p>I'm not sure about the berries . . . but the weather and the lean-to and so on is great stuff!</p><p></p><p>I want to draw a comparison with the episode from my Burning Wheel game that got a bit of attention upthread, of a PC looking for a cup to catch the blood of the decapitated mage.</p><p></p><p>Both that episode, and your episode with the foraging that takes too long and so the heavens open, really illustrate the "now" in <em>story now</em>. These things aren't obstacles or hurdles on the way to the "real" action - they <em>are</em> the action.</p><p></p><p>I was trying to get at this idea upthread when I contrasted this sort of RPGing with RPGing where there is a "finish line" that the players and their PCs are trying to get to, so that these sorts of things <em>are</em> mere obstacles.</p><p></p><p>It also relates to the idea that the players would try and minimise rolls so as to avoid failure - in your Stonetop game (as I've understood it, at least, from your description) and in BW and TB2e and Prince Valiant, the rolls aren't things to be avoided. They're the mechanical engine of the game, the produces these outcomes like the PCs being rained on, their magical markings washing down their faces, etc. Which as you and your player said is genuinely like a film or a novel.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9675309, member: 42582"] I'm not sure about the berries . . . but the weather and the lean-to and so on is great stuff! I want to draw a comparison with the episode from my Burning Wheel game that got a bit of attention upthread, of a PC looking for a cup to catch the blood of the decapitated mage. Both that episode, and your episode with the foraging that takes too long and so the heavens open, really illustrate the "now" in [I]story now[/I]. These things aren't obstacles or hurdles on the way to the "real" action - they [I]are[/I] the action. I was trying to get at this idea upthread when I contrasted this sort of RPGing with RPGing where there is a "finish line" that the players and their PCs are trying to get to, so that these sorts of things [I]are[/I] mere obstacles. It also relates to the idea that the players would try and minimise rolls so as to avoid failure - in your Stonetop game (as I've understood it, at least, from your description) and in BW and TB2e and Prince Valiant, the rolls aren't things to be avoided. They're the mechanical engine of the game, the produces these outcomes like the PCs being rained on, their magical markings washing down their faces, etc. Which as you and your player said is genuinely like a film or a novel. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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