Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[rant]The conservatism of D&D fans is exhausting.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="robertsconley" data-source="post: 9675320" data-attributes="member: 13383"><p>Your take that Blackmarsh is built around a level progression system doesn’t hold up. The core of your claim is that Castle Blackmarsh is a “starting area,” and that threats get worse the farther you move out, but it’s not how Blackmarsh is designed. I should know, I wrote it.</p><p></p><p>Breaking it down.</p><p></p><p><strong>1. Castle Blackmarsh Is Not a Safe Zone</strong></p><p>Castle Blackmarsh is a political and magical powder keg. The dungeons under it are full of unexplored, trap-ridden remnants from the reign of Atacyl Oathbinder. The elves don’t even have the manpower to finish clearing them. The humans resent Elven rules, and there are two conspiracies aimed at ending it. It's not a starter town, it’s a city with real dangers within and underneath it.</p><p></p><p><strong>2. There Is No Presumed Starting Point</strong></p><p>Blackmarsh doesn’t assume your campaign starts at Castle Blackmarsh. Viable entry points include:</p><p></p><ul> <li data-xf-list-type="ul">The halfling settlements in Newcombe (0409/0610)</li> <li data-xf-list-type="ul">The dwarven hold at Olden Hold (0217)</li> <li data-xf-list-type="ul">Ostrobard towns like Muncaester (1305)</li> <li data-xf-list-type="ul">Elven Stardell Falls (0804)</li> <li data-xf-list-type="ul">Vasan Viking strongholds like Castle Taldane (2505)</li> </ul><p>Each comes with distinct opportunities and threats. No one path is “the level 1 route.”</p><p></p><p><strong>3. Dangerous Creatures Are Mixed In Everywhere</strong></p><p>Some examples:</p><p></p><p><strong>0214:</strong> An old black dragon (HD 8) and her young (HD 7), just a few hexes from halfling farmland.</p><p><strong>0309:</strong> A ruined keep with ochre jellies and a black pudding (HD 10), right near the halfling of Strangeholms</p><p><strong>0605:</strong> A planar breach where 12 flame demons (treated as 8 HD fire elementals) are fighting elves near Castle Blackoak</p><p><strong>1706:</strong> Four Rocs feasting on the remains of a Red Dragon, 10 miles from the fishing village of Ethanfeld.</p><p></p><p>If this was a level-scaled setting, none of that would be anywhere near the starting areas.</p><p></p><p><strong>4. There’s No Consistent Difficulty Gradient</strong></p><p>If Blackmarsh followed a CR gradient, you’d expect dangerous locations on the fringes and safe ones near the center. But there are calm farming villages like Gamla (2509) or Daretop (2704) in the far corners, while mid-map areas like 0413 are full of kobolds worshiping a dangerous, untouchable magic sword.</p><p></p><p>Danger isn’t placed to match player level, it’s there because of geography, history, and politics.</p><p></p><p><strong>5. Threat Placement Follows In-World Logic</strong></p><p>The orcs are in the Crimson Hills (1911, 2207) because it’s a war-torn region near the Brotherhood of the Raven. The flame demons are where the elven forest is breached by a planar tear. That’s not CR-balancing, it’s worldbuilding.</p><p></p><p><strong>6. This Is a World, Not a Treadmill</strong></p><p>Blackmarsh doesn’t adjust to you. You adjust to it. You gather rumors. You scout. You ask the locals what they’ve seen. If you hear there’s a dragon in the hills and go anyway, that’s on you.</p><p></p><p>The sandbox doesn't hide things until you're ready. It expects you to engage with the world intelligently.</p><p></p><p><strong>7. The Core Design Philosophy Is the Living World Sandbox</strong></p><p>this is from the setting intro</p><p></p><p></p><p></p><p></p><p><strong>Conclusion</strong></p><p>Blackmarsh is not structured by level. It’s structured by history, geography, and factional influence. If you walk into the Crimson Hills at level 1 from the Duchy of the Ostrobards, you will probably die. That’s the point.</p><p></p><p>It’s not about scaling the world to the players. It’s about players learning to navigate a world that doesn’t care what level they are.</p><p></p><p>If you’re expecting 5e-style design, Blackmarsh is going to feel brutal. But if you want a sandbox that treats the setting as a real place, it rewards player agency and strategic thinking better than most published material.</p></blockquote><p></p>
[QUOTE="robertsconley, post: 9675320, member: 13383"] Your take that Blackmarsh is built around a level progression system doesn’t hold up. The core of your claim is that Castle Blackmarsh is a “starting area,” and that threats get worse the farther you move out, but it’s not how Blackmarsh is designed. I should know, I wrote it. Breaking it down. [B]1. Castle Blackmarsh Is Not a Safe Zone[/B] Castle Blackmarsh is a political and magical powder keg. The dungeons under it are full of unexplored, trap-ridden remnants from the reign of Atacyl Oathbinder. The elves don’t even have the manpower to finish clearing them. The humans resent Elven rules, and there are two conspiracies aimed at ending it. It's not a starter town, it’s a city with real dangers within and underneath it. [B]2. There Is No Presumed Starting Point[/B] Blackmarsh doesn’t assume your campaign starts at Castle Blackmarsh. Viable entry points include: [LIST] [*]The halfling settlements in Newcombe (0409/0610) [*]The dwarven hold at Olden Hold (0217) [*]Ostrobard towns like Muncaester (1305) [*]Elven Stardell Falls (0804) [*]Vasan Viking strongholds like Castle Taldane (2505) [/LIST] Each comes with distinct opportunities and threats. No one path is “the level 1 route.” [B]3. Dangerous Creatures Are Mixed In Everywhere[/B] Some examples: [B]0214:[/B] An old black dragon (HD 8) and her young (HD 7), just a few hexes from halfling farmland. [B]0309:[/B] A ruined keep with ochre jellies and a black pudding (HD 10), right near the halfling of Strangeholms [B]0605:[/B] A planar breach where 12 flame demons (treated as 8 HD fire elementals) are fighting elves near Castle Blackoak [B]1706:[/B] Four Rocs feasting on the remains of a Red Dragon, 10 miles from the fishing village of Ethanfeld. If this was a level-scaled setting, none of that would be anywhere near the starting areas. [B]4. There’s No Consistent Difficulty Gradient[/B] If Blackmarsh followed a CR gradient, you’d expect dangerous locations on the fringes and safe ones near the center. But there are calm farming villages like Gamla (2509) or Daretop (2704) in the far corners, while mid-map areas like 0413 are full of kobolds worshiping a dangerous, untouchable magic sword. Danger isn’t placed to match player level, it’s there because of geography, history, and politics. [B]5. Threat Placement Follows In-World Logic[/B] The orcs are in the Crimson Hills (1911, 2207) because it’s a war-torn region near the Brotherhood of the Raven. The flame demons are where the elven forest is breached by a planar tear. That’s not CR-balancing, it’s worldbuilding. [B]6. This Is a World, Not a Treadmill[/B] Blackmarsh doesn’t adjust to you. You adjust to it. You gather rumors. You scout. You ask the locals what they’ve seen. If you hear there’s a dragon in the hills and go anyway, that’s on you. The sandbox doesn't hide things until you're ready. It expects you to engage with the world intelligently. [B]7. The Core Design Philosophy Is the Living World Sandbox[/B] this is from the setting intro [B]Conclusion[/B] Blackmarsh is not structured by level. It’s structured by history, geography, and factional influence. If you walk into the Crimson Hills at level 1 from the Duchy of the Ostrobards, you will probably die. That’s the point. It’s not about scaling the world to the players. It’s about players learning to navigate a world that doesn’t care what level they are. If you’re expecting 5e-style design, Blackmarsh is going to feel brutal. But if you want a sandbox that treats the setting as a real place, it rewards player agency and strategic thinking better than most published material. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[rant]The conservatism of D&D fans is exhausting.
Top