Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[rant]The conservatism of D&D fans is exhausting.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Faolyn" data-source="post: 9675327" data-attributes="member: 6915329"><p>Again, you’re acting like everyone has to run their games in exactly the same way, which is utterly ridiculous. And I’m not saying their way is wrong, especially since we’re talking about two different things here: the sandbox’s world, and encounters. </p><p></p><p>Just because an area is ruled by a powerful dragon doesn’t mean that it will swoop down on the low-level party that enters its territory. It’s got better things to do, or it’s sleeping, or it doesn’t see them, or it doesn’t care about a bunch of little monkeys that are clearly too weak for it. Having the dragon <em>automatically</em> attack would mean that the world is centered on the PCs, unless the GM made the dragon especially bloodthirsty or paranoid. Instead, the dragon should act logically (for a dragon) and attack only if it makes sense. Are the PCs actively going after the dragon? Are they doing something that undermines its food source? Are they laden down with obvious treasure? Are they acting like an actual threat? </p><p></p><p>Just because an area is rife with bandits doesn’t mean that the low-level mooks will try to steal from high-level PCs. Just like in the real world, these mooks are going to want to prey on the weak, and it’s fairly unlikely that a high-level party will look weak (heavy armor, powerful-looking weapons, maybe even a magical glow about them). And by that time,word has gotten about those PCs, especially if they’ve killed bandits before. Instead, it’ll be the more powerful ones who think they’re a match for the PCs. Weaker ones will only go after the party in large numbers.</p><p></p><p>If there’s an area that’s populated by, say, chimeras, or giants, or something like that, it’s not ridiculous or anti-sandbox to have a low level party encounter them one or two at a time and encounter them in larger numbers or more frequently as they level up.</p><p></p><p>But anyway, you really need to stop with this all-or-nothing mentality you have. There’s no Universal Law of Sandboxes to be broken.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 9675327, member: 6915329"] Again, you’re acting like everyone has to run their games in exactly the same way, which is utterly ridiculous. And I’m not saying their way is wrong, especially since we’re talking about two different things here: the sandbox’s world, and encounters. Just because an area is ruled by a powerful dragon doesn’t mean that it will swoop down on the low-level party that enters its territory. It’s got better things to do, or it’s sleeping, or it doesn’t see them, or it doesn’t care about a bunch of little monkeys that are clearly too weak for it. Having the dragon [I]automatically[/I] attack would mean that the world is centered on the PCs, unless the GM made the dragon especially bloodthirsty or paranoid. Instead, the dragon should act logically (for a dragon) and attack only if it makes sense. Are the PCs actively going after the dragon? Are they doing something that undermines its food source? Are they laden down with obvious treasure? Are they acting like an actual threat? Just because an area is rife with bandits doesn’t mean that the low-level mooks will try to steal from high-level PCs. Just like in the real world, these mooks are going to want to prey on the weak, and it’s fairly unlikely that a high-level party will look weak (heavy armor, powerful-looking weapons, maybe even a magical glow about them). And by that time,word has gotten about those PCs, especially if they’ve killed bandits before. Instead, it’ll be the more powerful ones who think they’re a match for the PCs. Weaker ones will only go after the party in large numbers. If there’s an area that’s populated by, say, chimeras, or giants, or something like that, it’s not ridiculous or anti-sandbox to have a low level party encounter them one or two at a time and encounter them in larger numbers or more frequently as they level up. But anyway, you really need to stop with this all-or-nothing mentality you have. There’s no Universal Law of Sandboxes to be broken. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[rant]The conservatism of D&D fans is exhausting.
Top