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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="robertsconley" data-source="post: 9675457" data-attributes="member: 13383"><p>This brings to mind something that happened in one of my GURPS campaigns in the 1990s. At the time, we were trying out different ways to start off the campaign in my Majestic Wilderlands and exploring different aspects of life in the setting.</p><p></p><p>We had just gotten done with a campaign where every character played a mage, which really fleshed out the different magical orders and the culture of magic in my setting.</p><p></p><p>We decided we wanted to play an all-thief GURPS campaign, with everybody playing a member of the City-State of the Invincible Overlord underworld. However, one of the players wasn't ready to let go of the all-mage campaign and wanted to make a mage again. He was one of our best friends and a core member of the group, so we tolerated it. However, the group all insisted it had to fit with the all-thief idea, and he couldn't just play a mage from a magical order.</p><p></p><p>So, He and I worked up this whole underworld culture centered around mages who are basically mages with street skills. The elite of this group focused on anti-divination spells like <em>Scryguard</em> to allow the theft of high-value items without it being automatically figured out by the nobles, bringing in a mage from one of the magical orders to divine what happened.</p><p></p><p>Then I ran a 75-point City Guard campaign where the players were members of the City Guard, and they had to figure out how to deal with 125 to 175-point adventurers raising hell in the City-State after plundering a dungeon. The solutions they developed are still in use today.</p><p></p><p>Then I ran a 50-point campaign where everybody was part of the same neighborhood in the City-State. That worked out nicely, too, with the climactic moment of the campaign being the entire group taking down a vampire preying on the neighborhood (using GURPS <em>Vampire: The Masquerade</em> for the vampire stats).</p><p></p><p>If you plan to use the same setting over multiple campaigns, I recommend doing this occasionally, regardless ofthe system. It helps with fleshing out the setting.</p></blockquote><p></p>
[QUOTE="robertsconley, post: 9675457, member: 13383"] This brings to mind something that happened in one of my GURPS campaigns in the 1990s. At the time, we were trying out different ways to start off the campaign in my Majestic Wilderlands and exploring different aspects of life in the setting. We had just gotten done with a campaign where every character played a mage, which really fleshed out the different magical orders and the culture of magic in my setting. We decided we wanted to play an all-thief GURPS campaign, with everybody playing a member of the City-State of the Invincible Overlord underworld. However, one of the players wasn't ready to let go of the all-mage campaign and wanted to make a mage again. He was one of our best friends and a core member of the group, so we tolerated it. However, the group all insisted it had to fit with the all-thief idea, and he couldn't just play a mage from a magical order. So, He and I worked up this whole underworld culture centered around mages who are basically mages with street skills. The elite of this group focused on anti-divination spells like [I]Scryguard[/I] to allow the theft of high-value items without it being automatically figured out by the nobles, bringing in a mage from one of the magical orders to divine what happened. Then I ran a 75-point City Guard campaign where the players were members of the City Guard, and they had to figure out how to deal with 125 to 175-point adventurers raising hell in the City-State after plundering a dungeon. The solutions they developed are still in use today. Then I ran a 50-point campaign where everybody was part of the same neighborhood in the City-State. That worked out nicely, too, with the climactic moment of the campaign being the entire group taking down a vampire preying on the neighborhood (using GURPS [I]Vampire: The Masquerade[/I] for the vampire stats). If you plan to use the same setting over multiple campaigns, I recommend doing this occasionally, regardless ofthe system. It helps with fleshing out the setting. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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