Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[rant]The conservatism of D&D fans is exhausting.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="robertsconley" data-source="post: 9675476" data-attributes="member: 13383"><p>Because you're overlooking the fact that the settings I use were developed across multiple systems. They may have started with AD&D 1e in the early '80s, but I then ran several years of Fantasy Hero, followed by two decades of GURPS, and only returned to classic D&D about 15 years ago. This includes the handful of campaigns using other systems, such as Fantasy AGE.</p><p></p><p>Even then, the classes I used for my Majestic Fantasy RPG are reflections of common character packages people used in GURPS (later formalized as templates), and I treated levels as large bumps in a character’s “point total” (roughly 25 points per level). I chose OD&D via Swords & Wizardry because its survivability curve was in the ballpark of GURPS fantasy adventurers. Further tweaks to the combat system brought it even closer.</p><p></p><p>D&D 5e also works for me because if I avoid multiclassing and feats (both optional rules in the 2014 version), the “survivability curve” remains close to classic D&D.</p><p></p><p>These observations are based on multiple campaigns involving different groups of players. The consequences of using different systems show up in things like how customizable characters are or how long combat takes to resolve, but not in how players make their way through the setting. Not in how many orcs a highly experienced adventurer can handle, or what they need to say to persuade a court official.</p><p></p><p>In short, the system isn’t destiny. If you adopt a system as-is without critical thought, it will shape your setting into something else. But that’s not how I approach it. I tweak the system to fit the settings I run, not the other way around. And I study the system carefully so I can make only the tweaks that are necessary, because I want to use published resources created by others for that system.</p><p></p><p>Running campaigns this way has a long tradition in the hobby. It’s more common today to buy someone else’s system and follow the vision of the setting(s) it presents, which is fine. But that doesn’t mean it’s the only way to handle campaigns or RPG systems, just the most popular one right now.</p></blockquote><p></p>
[QUOTE="robertsconley, post: 9675476, member: 13383"] Because you're overlooking the fact that the settings I use were developed across multiple systems. They may have started with AD&D 1e in the early '80s, but I then ran several years of Fantasy Hero, followed by two decades of GURPS, and only returned to classic D&D about 15 years ago. This includes the handful of campaigns using other systems, such as Fantasy AGE. Even then, the classes I used for my Majestic Fantasy RPG are reflections of common character packages people used in GURPS (later formalized as templates), and I treated levels as large bumps in a character’s “point total” (roughly 25 points per level). I chose OD&D via Swords & Wizardry because its survivability curve was in the ballpark of GURPS fantasy adventurers. Further tweaks to the combat system brought it even closer. D&D 5e also works for me because if I avoid multiclassing and feats (both optional rules in the 2014 version), the “survivability curve” remains close to classic D&D. These observations are based on multiple campaigns involving different groups of players. The consequences of using different systems show up in things like how customizable characters are or how long combat takes to resolve, but not in how players make their way through the setting. Not in how many orcs a highly experienced adventurer can handle, or what they need to say to persuade a court official. In short, the system isn’t destiny. If you adopt a system as-is without critical thought, it will shape your setting into something else. But that’s not how I approach it. I tweak the system to fit the settings I run, not the other way around. And I study the system carefully so I can make only the tweaks that are necessary, because I want to use published resources created by others for that system. Running campaigns this way has a long tradition in the hobby. It’s more common today to buy someone else’s system and follow the vision of the setting(s) it presents, which is fine. But that doesn’t mean it’s the only way to handle campaigns or RPG systems, just the most popular one right now. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[rant]The conservatism of D&D fans is exhausting.
Top