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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="SableWyvern" data-source="post: 9675985" data-attributes="member: 1008"><p>This kind of framing of the discussion is what I really, truly don't get.</p><p></p><p>Why would I have any interest in making my game more palatable to people who want a different game than what I want to run? Those people are welcome to go find or run a game that meets their needs; I have no interest in changing my game to match the needs and expectations random posters on internet. And, even if I <strong>did </strong>change, doing so wouldn't actually help these people who don't like my game, because they'll almost certainly never sit at my table anyway.</p><p></p><p>If someone who is already at my table is interested in something a bit different, I'm certain we can work it out between ourselves; there is definitely no pressing need for me, right here and now, to establish tools to deal with a purely hypothetical issue there's every chance I'll never face and which almost certainly won't be that hard to overcome if it does show up for real. Nothing is "getting in the way" of resolving any real issue that actually occurs in the real world.</p><p></p><p>I'm all good with discussions of different preferences and the different ways we go about things; but too often people in this thread are being told they must adapt and learn and be prepared to change the way they game, that they must explain how they will change their processes to ensure they cater for anything a hypothetical player might want from them, that they are exclusionary if they want to choose who they game with or how, that they must cater to anyone who chooses to sit at their table as if no one is allowed to make their own choices about how they spend their leisure time or who they spend it with.</p></blockquote><p></p>
[QUOTE="SableWyvern, post: 9675985, member: 1008"] This kind of framing of the discussion is what I really, truly don't get. Why would I have any interest in making my game more palatable to people who want a different game than what I want to run? Those people are welcome to go find or run a game that meets their needs; I have no interest in changing my game to match the needs and expectations random posters on internet. And, even if I [B]did [/B]change, doing so wouldn't actually help these people who don't like my game, because they'll almost certainly never sit at my table anyway. If someone who is already at my table is interested in something a bit different, I'm certain we can work it out between ourselves; there is definitely no pressing need for me, right here and now, to establish tools to deal with a purely hypothetical issue there's every chance I'll never face and which almost certainly won't be that hard to overcome if it does show up for real. Nothing is "getting in the way" of resolving any real issue that actually occurs in the real world. I'm all good with discussions of different preferences and the different ways we go about things; but too often people in this thread are being told they must adapt and learn and be prepared to change the way they game, that they must explain how they will change their processes to ensure they cater for anything a hypothetical player might want from them, that they are exclusionary if they want to choose who they game with or how, that they must cater to anyone who chooses to sit at their table as if no one is allowed to make their own choices about how they spend their leisure time or who they spend it with. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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