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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="DinoInDisguise" data-source="post: 9676335" data-attributes="member: 7045806"><p>No. I think you are misunderstanding my thought.</p><p></p><p>If a system codified DMs not railroading, it doesnt mean that system does anything better. It just says the quiet part out loud. That was the whole argument, that PbtA games aren't different in that way because most GMs already do a form of this without the structure PbtA games have.</p><p></p><p>It could be a product of being a relative newcomer, roughly 7 years, to the hobby. But what I'm describing in my posts is really common among DMs I've played with across more than a half dozen systems over my time in the hobby. The idea that failure has consequences has always been a part of the games I've played, and rolls almost always reflect that.</p><p></p><p>I didn't think this was controversial. I thought it was something everyone did it, because everyone I see does it. This was never about PbtA as a system, or the merits of narrative vs traditional. It was about a DM philosophy of giving players reasons to care no matter the result of a roll.</p><p></p><p>I'm actually struggling on how to reply to some of the push back I've recieved, because the idea of not doing this is so foreign to me, even though I play mostly traditional games.</p></blockquote><p></p>
[QUOTE="DinoInDisguise, post: 9676335, member: 7045806"] No. I think you are misunderstanding my thought. If a system codified DMs not railroading, it doesnt mean that system does anything better. It just says the quiet part out loud. That was the whole argument, that PbtA games aren't different in that way because most GMs already do a form of this without the structure PbtA games have. It could be a product of being a relative newcomer, roughly 7 years, to the hobby. But what I'm describing in my posts is really common among DMs I've played with across more than a half dozen systems over my time in the hobby. The idea that failure has consequences has always been a part of the games I've played, and rolls almost always reflect that. I didn't think this was controversial. I thought it was something everyone did it, because everyone I see does it. This was never about PbtA as a system, or the merits of narrative vs traditional. It was about a DM philosophy of giving players reasons to care no matter the result of a roll. I'm actually struggling on how to reply to some of the push back I've recieved, because the idea of not doing this is so foreign to me, even though I play mostly traditional games. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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