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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="zakael19" data-source="post: 9676350" data-attributes="member: 7044099"><p>I think there's a weird thing that happens in how D&D play interacts with what we are acculturated to expect as "appropriate fiction." </p><p></p><p>EG: in 5e you fail on a lock pick roll. What's the downside? There's a lot of digital ink spilled on "should the players just be able to try again and again? do we bring back the 'take 10' to represent that? do I make a wandering monster roll? something else?"</p><p></p><p>However, you fail a Persuasion roll to convince somebody that you really should be here Mr. Guard, and my experience is that people tend to start going "welp, time to roll initiative I guess, haha." </p><p></p><p>What I've seen in the 5e culture space show up pretty hard over the last few years is an idea that "if there's a failed roll, evolve the situation so that something interesting happens." That's certainly how I ran a lot of my 5e before I had any language for this stuff, because I kept struggling with those questions I had above; and watching the players look at each other with a "well what do we do now" sort of expression on a failed task.</p></blockquote><p></p>
[QUOTE="zakael19, post: 9676350, member: 7044099"] I think there's a weird thing that happens in how D&D play interacts with what we are acculturated to expect as "appropriate fiction." EG: in 5e you fail on a lock pick roll. What's the downside? There's a lot of digital ink spilled on "should the players just be able to try again and again? do we bring back the 'take 10' to represent that? do I make a wandering monster roll? something else?" However, you fail a Persuasion roll to convince somebody that you really should be here Mr. Guard, and my experience is that people tend to start going "welp, time to roll initiative I guess, haha." What I've seen in the 5e culture space show up pretty hard over the last few years is an idea that "if there's a failed roll, evolve the situation so that something interesting happens." That's certainly how I ran a lot of my 5e before I had any language for this stuff, because I kept struggling with those questions I had above; and watching the players look at each other with a "well what do we do now" sort of expression on a failed task. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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