Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[rant]The conservatism of D&D fans is exhausting.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 9676361" data-attributes="member: 6785785"><p>Because it isn't even necessary? I mean, [USER=7045806]@DinoInDisguise[/USER] is talking about how the mindset can be applied to any game, and how even a trad game can benefit from it. It's one of the things I incorporated into my trad GMing, and I would say that it's something that's improved my game. </p><p></p><p>The constant appeals to popularity whenever a game that's not 5e is mentioned as handling something well are just annoying. </p><p></p><p></p><p></p><p>There's nothing wrong with it, objectively. But for many people, it sounds boring as hell. </p><p></p><p></p><p></p><p>I would have a problem with that in a game unless there was a clear process in place. If you just ad hoc said "you only succeeded by 1, so I'm gonna say that you make the jump, but you drop your shield" or something similar, I'd be annoyed. That kind of thing should be discussed and disclosed up front, not in the midst of play. </p><p></p><p></p><p></p><p>Despite your implication here, it's not about being soft on the PCs or that the players are snowflakes or whatever other nonsense you're dancing around. It's about there actually being consequences to the roll. If there are no consequences for failing to pick a lock, let's say, then it sounds to me like there's plenty of time and no other concerns that matter... so I'd just say you eventually open the lock. </p><p></p><p>If we're going to roll, it's because something is at stake. There's a time consideration or some other pressure that means something will happen one way or the other when the roll is made. </p><p></p><p></p><p></p><p></p><p>Well, considering the context of the thread and the fact that this was already addressed in the OP, combined with the fact that political talk is not allowed here... I think it's crystal clear what I mean. </p><p></p><p>And to try and compare what I said to be political after you just passive-aggressively toed the line on political comments is just bad form. </p><p></p><p></p><p></p><p>I think it's just an option that should be more widely discussed and practiced. The amount of times back in my early days of GMing that this would have helped me are pretty astounding. </p><p></p><p>It's not about it being the only thing that can happen. It's about it being an option at the GM's disposal. Some GMs are aware of it, but because it's not really highlighted in many trad games, and often vocally and aggressively demonized by many folks, it's not as widespread as it could be.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9676361, member: 6785785"] Because it isn't even necessary? I mean, [USER=7045806]@DinoInDisguise[/USER] is talking about how the mindset can be applied to any game, and how even a trad game can benefit from it. It's one of the things I incorporated into my trad GMing, and I would say that it's something that's improved my game. The constant appeals to popularity whenever a game that's not 5e is mentioned as handling something well are just annoying. There's nothing wrong with it, objectively. But for many people, it sounds boring as hell. I would have a problem with that in a game unless there was a clear process in place. If you just ad hoc said "you only succeeded by 1, so I'm gonna say that you make the jump, but you drop your shield" or something similar, I'd be annoyed. That kind of thing should be discussed and disclosed up front, not in the midst of play. Despite your implication here, it's not about being soft on the PCs or that the players are snowflakes or whatever other nonsense you're dancing around. It's about there actually being consequences to the roll. If there are no consequences for failing to pick a lock, let's say, then it sounds to me like there's plenty of time and no other concerns that matter... so I'd just say you eventually open the lock. If we're going to roll, it's because something is at stake. There's a time consideration or some other pressure that means something will happen one way or the other when the roll is made. Well, considering the context of the thread and the fact that this was already addressed in the OP, combined with the fact that political talk is not allowed here... I think it's crystal clear what I mean. And to try and compare what I said to be political after you just passive-aggressively toed the line on political comments is just bad form. I think it's just an option that should be more widely discussed and practiced. The amount of times back in my early days of GMing that this would have helped me are pretty astounding. It's not about it being the only thing that can happen. It's about it being an option at the GM's disposal. Some GMs are aware of it, but because it's not really highlighted in many trad games, and often vocally and aggressively demonized by many folks, it's not as widespread as it could be. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[rant]The conservatism of D&D fans is exhausting.
Top