Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[rant]The conservatism of D&D fans is exhausting.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DinoInDisguise" data-source="post: 9676607" data-attributes="member: 7045806"><p>On the off chance of stepping on Micah's toes, I think I might have some insight.</p><p></p><p>There seems to be a disconnect between thinking in terms of narrative satisfaction or group fun balance, and the perspective of a simulationist GM. For the latter, the “job” isn’t to ensure every moment is maximally fun for the table, it’s to present a world that behaves according to its own internal logic. That means actions have realistic consequences, even if those are slow, quiet, or seemingly uneventful.</p><p></p><p>In my cave, I’ve come to understand it is by thinking in terms of three broad lenses;</p><ul> <li data-xf-list-type="ul"><strong>Narrativist lens</strong>: “Is this satisfying storytelling?”</li> <li data-xf-list-type="ul"><strong>Gamist lens</strong>: “Is this a fun and engaging challenge?”</li> <li data-xf-list-type="ul"><strong>Simulationist lens</strong>: “Is this what would <em>really happen</em> in this world?”</li> </ul><p></p><p>So when Micah talks about not being there to simply keep the players happy, I think that reflects this difference in view. The same goes for situations like the one you raise, where some players are into what’s happening, and others aren’t. From a simulationist lens, that’s not necessarily a problem that needs solving; it’s just what naturally occurred based on the players’ choices and the world’s response.</p><p></p><p>Some players, and GMs. take enjoyment from watching what unfolds naturally, without needing to adjust the pacing or inject drama to keep everyone entertained in a traditional sense.</p><p></p><p>Micah’s point that players act in their own interest or enjoyment doesn’t contradict this perspective. It actually reinforces it. Everyone at the table is engaging with the world in the way that satisfies them most, and for simulationist GMs, that includes the satisfaction of watching a world that runs “true.”</p><p></p><p>I came out of my cave early, so I have not fully reflected and could be wrong. But that’s how I’m reading it. And under that interpretation, I don’t see any contradiction in Micah’s position.</p></blockquote><p></p>
[QUOTE="DinoInDisguise, post: 9676607, member: 7045806"] On the off chance of stepping on Micah's toes, I think I might have some insight. There seems to be a disconnect between thinking in terms of narrative satisfaction or group fun balance, and the perspective of a simulationist GM. For the latter, the “job” isn’t to ensure every moment is maximally fun for the table, it’s to present a world that behaves according to its own internal logic. That means actions have realistic consequences, even if those are slow, quiet, or seemingly uneventful. In my cave, I’ve come to understand it is by thinking in terms of three broad lenses; [LIST] [*][B]Narrativist lens[/B]: “Is this satisfying storytelling?” [*][B]Gamist lens[/B]: “Is this a fun and engaging challenge?” [*][B]Simulationist lens[/B]: “Is this what would [I]really happen[/I] in this world?” [/LIST] So when Micah talks about not being there to simply keep the players happy, I think that reflects this difference in view. The same goes for situations like the one you raise, where some players are into what’s happening, and others aren’t. From a simulationist lens, that’s not necessarily a problem that needs solving; it’s just what naturally occurred based on the players’ choices and the world’s response. Some players, and GMs. take enjoyment from watching what unfolds naturally, without needing to adjust the pacing or inject drama to keep everyone entertained in a traditional sense. Micah’s point that players act in their own interest or enjoyment doesn’t contradict this perspective. It actually reinforces it. Everyone at the table is engaging with the world in the way that satisfies them most, and for simulationist GMs, that includes the satisfaction of watching a world that runs “true.” I came out of my cave early, so I have not fully reflected and could be wrong. But that’s how I’m reading it. And under that interpretation, I don’t see any contradiction in Micah’s position. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[rant]The conservatism of D&D fans is exhausting.
Top