Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[rant]The conservatism of D&D fans is exhausting.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 9676970" data-attributes="member: 6790260"><p>Agreed. <em>Often</em>, I find high detail does make it easier to believe the thing is grounded. But sometimes, high detail becomes distracting. That can happen by calling attention to itself, especially if it's high detail on things A/C/D and low detail on things B/E/F etc. But it can also happen even if the detail is well-distributed...but clearly nonsensical, which is going to vary a lot from person to person. I'm a physics guy, and to a lesser extent a philosophy guy (though I cannot hold a candle to the actual philosophers here like pemerton). So if I hear of overtly ridiculous physics in detail, it's gonna stick in my craw badly (I often have this happen with societies where their water and/or food sources don't make sense), or if there's a legal system or belief system built on dodgy exploitable rules that were clearly put together by an amateur.</p><p></p><p>I usually try to keep comments about that to myself if it crops up in a game, because I know it's bad form to be the "WELL, <strong><em>AKSHULLY</em></strong>..." unless the problem is truly overwhelmingly egregious (and I try to err on the side of caution for what counts as such).</p><p></p><p></p><p>This is one of the reasons why I put forward the notion, previously, that using systems one is unfamiliar with can directly create a feeling of non-verisimilitude completely unrelated to the actual rules themselves or their origin. Until you know a system like the back of your hand, you're gonna be needing to check what the system expects relatively frequently. That pulls one's headspace out of the fiction to deal with the meta, as you put it. Totally unrelated to whether the system is new or old chronologically--it's whether it's familiar or unfamiliar to the user. </p><p></p><p>As a good example, I really really don't grok what people <em>mean</em> when they say that playing old-school games means you stop "thinking with your character sheet". Because on the one hand...that isn't how I played 4e. Yet on the other, when I <em>did</em> play an OSR game (Labyrinth Lord, specifically)....I saw a lot of what seemed to me like playing from one's character sheet, just with things that were <em>bought</em> or <em>carried</em> rather than things that were <em>learned</em> or <em>practiced</em>. And, at least for me, it felt hard to get into my character's headspace (even though I was playing a pretty standard character type for me--the GM was a rock, no complaints about him or his conduct), specifically <em>because</em> I was constantly second-guessing whether stuff I wanted to do made sense within the rules of LL. Not knowing its systems, I often had to check rules again before making any decisions. Further, I was feeling pretty lost with the rules at times because of the...well, if I'm being uncharitable, what felt like intentional obscurantism in the rules, but a more charitable way to put it is the intentional avoidance of unified mechanics and instead creating bespoke ones for each major need.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9676970, member: 6790260"] Agreed. [I]Often[/I], I find high detail does make it easier to believe the thing is grounded. But sometimes, high detail becomes distracting. That can happen by calling attention to itself, especially if it's high detail on things A/C/D and low detail on things B/E/F etc. But it can also happen even if the detail is well-distributed...but clearly nonsensical, which is going to vary a lot from person to person. I'm a physics guy, and to a lesser extent a philosophy guy (though I cannot hold a candle to the actual philosophers here like pemerton). So if I hear of overtly ridiculous physics in detail, it's gonna stick in my craw badly (I often have this happen with societies where their water and/or food sources don't make sense), or if there's a legal system or belief system built on dodgy exploitable rules that were clearly put together by an amateur. I usually try to keep comments about that to myself if it crops up in a game, because I know it's bad form to be the "WELL, [B][I]AKSHULLY[/I][/B]..." unless the problem is truly overwhelmingly egregious (and I try to err on the side of caution for what counts as such). This is one of the reasons why I put forward the notion, previously, that using systems one is unfamiliar with can directly create a feeling of non-verisimilitude completely unrelated to the actual rules themselves or their origin. Until you know a system like the back of your hand, you're gonna be needing to check what the system expects relatively frequently. That pulls one's headspace out of the fiction to deal with the meta, as you put it. Totally unrelated to whether the system is new or old chronologically--it's whether it's familiar or unfamiliar to the user. As a good example, I really really don't grok what people [I]mean[/I] when they say that playing old-school games means you stop "thinking with your character sheet". Because on the one hand...that isn't how I played 4e. Yet on the other, when I [I]did[/I] play an OSR game (Labyrinth Lord, specifically)....I saw a lot of what seemed to me like playing from one's character sheet, just with things that were [I]bought[/I] or [I]carried[/I] rather than things that were [I]learned[/I] or [I]practiced[/I]. And, at least for me, it felt hard to get into my character's headspace (even though I was playing a pretty standard character type for me--the GM was a rock, no complaints about him or his conduct), specifically [I]because[/I] I was constantly second-guessing whether stuff I wanted to do made sense within the rules of LL. Not knowing its systems, I often had to check rules again before making any decisions. Further, I was feeling pretty lost with the rules at times because of the...well, if I'm being uncharitable, what felt like intentional obscurantism in the rules, but a more charitable way to put it is the intentional avoidance of unified mechanics and instead creating bespoke ones for each major need. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[rant]The conservatism of D&D fans is exhausting.
Top