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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="AlViking" data-source="post: 9677063" data-attributes="member: 6906980"><p>Yes, I've occasionally had long shopping trips. I don't "allow" it in any sense because I don't intervene in what the players are doing as long as I don't believe they are simply misunderstanding something. As far as shopping for outfits? The players were having a blast, why would I tell my players that the fun they were having was wrong?</p><p></p><p>We have different approaches and that's fine. But as [USER=13383]@robertsconley[/USER] eloquently pointed out above it does point out quite clearly that you are exercising a great deal of control on what the players do and putting your thumb on the flow of the game when you stop no-stakes colorful-in-character narration. The only time I intervene with what the players are doing is if I think there's a misunderstanding or I suppose if one player is grandstanding and hogging the spotlight while everyone is bored. But it's been a long time since I had a spotlight hog, usually I can deal with it in other ways including having an out-of-play discussion.</p><p></p><p>I do keep track of pace of play, think of ways to vary the tempo of play with heavy RP session if the last session was heavy combat, light hearted moments when there's been a lot of doom-and-gloom lately. But I don't tell players what their characters should be doing, I give them interesting options, change things up if I think the enthusiasm is dragging. But if they want to spend a half hour on a shopping trip and it's fun for the group? A-shopping we will go.</p></blockquote><p></p>
[QUOTE="AlViking, post: 9677063, member: 6906980"] Yes, I've occasionally had long shopping trips. I don't "allow" it in any sense because I don't intervene in what the players are doing as long as I don't believe they are simply misunderstanding something. As far as shopping for outfits? The players were having a blast, why would I tell my players that the fun they were having was wrong? We have different approaches and that's fine. But as [USER=13383]@robertsconley[/USER] eloquently pointed out above it does point out quite clearly that you are exercising a great deal of control on what the players do and putting your thumb on the flow of the game when you stop no-stakes colorful-in-character narration. The only time I intervene with what the players are doing is if I think there's a misunderstanding or I suppose if one player is grandstanding and hogging the spotlight while everyone is bored. But it's been a long time since I had a spotlight hog, usually I can deal with it in other ways including having an out-of-play discussion. I do keep track of pace of play, think of ways to vary the tempo of play with heavy RP session if the last session was heavy combat, light hearted moments when there's been a lot of doom-and-gloom lately. But I don't tell players what their characters should be doing, I give them interesting options, change things up if I think the enthusiasm is dragging. But if they want to spend a half hour on a shopping trip and it's fun for the group? A-shopping we will go. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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