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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="pemerton" data-source="post: 9677112" data-attributes="member: 42582"><p>There is no need to apologise!</p><p></p><p>But what prompted my response to your earlier post was that you framed it as "to me, a game that's all highlights makes no sense to me as a verisimilitudinous setting". That is, as a property of <em>the fiction</em> - ie the setting.</p><p></p><p>Whereas in your post I just quoted, you frame it as being about <em>your experience of the fiction</em> - ie whether the way the fiction is presented elicits in you a certain sort of feeling/response.</p><p></p><p>Perhaps you think the distinction I've just drawn is a very fine one, or quibbling too much over your choice of words. But to me the distinction I've drawn seems to be a recurring one in this thread - it also comes up when I (or another poster) say(s) that imaginary things can't have real causal impacts, and others respond that <em>an actual person imagining something</em> can have real causal impacts. Of course the latter is true, but the former denial is not talking about <em>acts or experiences of imagining</em> but rather <em>the imaginary things themselves</em>.</p><p></p><p>And the reason I (and I think some other posters eg [USER=6785785]@hawkeyefan[/USER]) have wanted to stress this difference, between <em>the fiction</em> and <em>the way people experience or imagine the fiction, and how this makes them feel or act</em> is because it is the latter which matters to how play - as a real event in the real world - occurs.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9677112, member: 42582"] There is no need to apologise! But what prompted my response to your earlier post was that you framed it as "to me, a game that's all highlights makes no sense to me as a verisimilitudinous setting". That is, as a property of [I]the fiction[/I] - ie the setting. Whereas in your post I just quoted, you frame it as being about [I]your experience of the fiction[/I] - ie whether the way the fiction is presented elicits in you a certain sort of feeling/response. Perhaps you think the distinction I've just drawn is a very fine one, or quibbling too much over your choice of words. But to me the distinction I've drawn seems to be a recurring one in this thread - it also comes up when I (or another poster) say(s) that imaginary things can't have real causal impacts, and others respond that [I]an actual person imagining something[/I] can have real causal impacts. Of course the latter is true, but the former denial is not talking about [I]acts or experiences of imagining[/I] but rather [I]the imaginary things themselves[/I]. And the reason I (and I think some other posters eg [USER=6785785]@hawkeyefan[/USER]) have wanted to stress this difference, between [I]the fiction[/I] and [I]the way people experience or imagine the fiction, and how this makes them feel or act[/I] is because it is the latter which matters to how play - as a real event in the real world - occurs. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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