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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="AlViking" data-source="post: 9677188" data-attributes="member: 6906980"><p>I was responding to</p><p></p><p></p><p>I was attempting to discuss and point out different approaches to play. You state that you don't "need" things you feel are not interesting, etc.. I don't care one way or another about the moving the story forward to what you term highlights or to the point where we get to something I find something interesting. If someone is hogging the spotlight I'll move things along but the game isn't about me, or at least not me alone. </p><p></p><p>As DM when I am prepping for a session I think about how I can introduce options that I think will be interesting and engaging along with options for variety in pacing, as long as they make sense in context of the fiction. But those are all just options, things I think might happen. Once the game starts, the players are in charge and decide what they want to pursue. I've learned over the years to enjoy things like shopping trips by using them as fun RP acting opportunities, how can I give that shopkeeper interesting mannerisms and patterns? Can I use them to reflect some aspect of the society? I find ways to make it interesting for me. Is it no-stakes? Absolutely! I don't give a hoot about stakes because that has nothing to do with the game I run.</p><p></p><p>Maybe you don't shut things down like hawkeyfan claims and I may have misread what you said based on the general tone of the conversation. But it still goes back to foundational approach to the game. I think about what fun toys I can put into my sandbox that I think the players will enjoy. You think in terms of stakes, highlight events or focusing on those highlights. I don't play through hours of travel through safe country . But I'm not doing it because I want to shift focus to something more interesting, I don't do it because there are no actions or decisions the characters make that would change anything.</p></blockquote><p></p>
[QUOTE="AlViking, post: 9677188, member: 6906980"] I was responding to I was attempting to discuss and point out different approaches to play. You state that you don't "need" things you feel are not interesting, etc.. I don't care one way or another about the moving the story forward to what you term highlights or to the point where we get to something I find something interesting. If someone is hogging the spotlight I'll move things along but the game isn't about me, or at least not me alone. As DM when I am prepping for a session I think about how I can introduce options that I think will be interesting and engaging along with options for variety in pacing, as long as they make sense in context of the fiction. But those are all just options, things I think might happen. Once the game starts, the players are in charge and decide what they want to pursue. I've learned over the years to enjoy things like shopping trips by using them as fun RP acting opportunities, how can I give that shopkeeper interesting mannerisms and patterns? Can I use them to reflect some aspect of the society? I find ways to make it interesting for me. Is it no-stakes? Absolutely! I don't give a hoot about stakes because that has nothing to do with the game I run. Maybe you don't shut things down like hawkeyfan claims and I may have misread what you said based on the general tone of the conversation. But it still goes back to foundational approach to the game. I think about what fun toys I can put into my sandbox that I think the players will enjoy. You think in terms of stakes, highlight events or focusing on those highlights. I don't play through hours of travel through safe country . But I'm not doing it because I want to shift focus to something more interesting, I don't do it because there are no actions or decisions the characters make that would change anything. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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