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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="AlViking" data-source="post: 9677344" data-attributes="member: 6906980"><p>I don't see it really being all that different in some ways than most other games, including traditional ones. If we're playing D&D, they know we're doing D&D fantasy and as a group we discuss general themes, things we're okay with or not, and then talk more specifics about the tone of play. But I see the GM as being just as much control of the game in your example as I have in my D&D game, perhaps more because the nature of the game is to have events like the Blue Coats showing up as a base assumption. Meanwhile if my D&D group is shopping unless I've hidden a Bolt of Smothering in the back (the carpets have to some from somewhere) there's likely not going to be any interruption.</p><p></p><p>In BitD it seems that the authors of the rules put in triggers to influence pacing, in D&D it's left up to the DM. Neither is a better approach, just different.</p></blockquote><p></p>
[QUOTE="AlViking, post: 9677344, member: 6906980"] I don't see it really being all that different in some ways than most other games, including traditional ones. If we're playing D&D, they know we're doing D&D fantasy and as a group we discuss general themes, things we're okay with or not, and then talk more specifics about the tone of play. But I see the GM as being just as much control of the game in your example as I have in my D&D game, perhaps more because the nature of the game is to have events like the Blue Coats showing up as a base assumption. Meanwhile if my D&D group is shopping unless I've hidden a Bolt of Smothering in the back (the carpets have to some from somewhere) there's likely not going to be any interruption. In BitD it seems that the authors of the rules put in triggers to influence pacing, in D&D it's left up to the DM. Neither is a better approach, just different. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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