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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="Lanefan" data-source="post: 9677351" data-attributes="member: 29398"><p>I tell them to do what their characters would do. If someone roleplays their way out of the party then, depending on the player's intentions, one of - or a combination of - several things might happen:</p><p></p><p>--- the departed character retires and the player rolls up a new one (or cycles a pre-existing character back in)</p><p>--- the player and I get together at the pub during the week and update the departed character</p><p>--- the departed character retires and the player temporarily or permanently leaves the game, if such was their intent (for example if Bob is leaving the game anyway, it makes sense that he find a way to role-play his character into retirement rather than just leave it hanging as a loose end)</p><p>--- sometimes the 'departed' character hasn't truly left, and instead continues to follow the party in secret; this gets done by dm-to-player notes (or maybe text messages these days) on the fly during the session as I-as-DM never know when or if the following character might want to dive back in</p><p></p><p>The bigger headaches come if-when the party splits into two (or more!) sub-parties, each involving multiple players, and it's intended as a long-term or permanent split*. What I usually do there is put one lot on hold (say, group A) and play group B with the players from group A bringing new characters in to join group B; then when group B are done or have reached a logical break point e.g. between-adventure downtime I put them on hold and reverse the process, this time with group A.</p><p></p><p>* - short-term splits (e.g. half the party go around to sneak into the castle from the rear while the rest storm the drawbridge as a diversion) I play out in-session, physically separating the players if I can such that neither group knows what's happening with the other; and as DM I bounce back and forth between the groups as best I can until-unless they reunite or one group gets wiped out.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9677351, member: 29398"] I tell them to do what their characters would do. If someone roleplays their way out of the party then, depending on the player's intentions, one of - or a combination of - several things might happen: --- the departed character retires and the player rolls up a new one (or cycles a pre-existing character back in) --- the player and I get together at the pub during the week and update the departed character --- the departed character retires and the player temporarily or permanently leaves the game, if such was their intent (for example if Bob is leaving the game anyway, it makes sense that he find a way to role-play his character into retirement rather than just leave it hanging as a loose end) --- sometimes the 'departed' character hasn't truly left, and instead continues to follow the party in secret; this gets done by dm-to-player notes (or maybe text messages these days) on the fly during the session as I-as-DM never know when or if the following character might want to dive back in The bigger headaches come if-when the party splits into two (or more!) sub-parties, each involving multiple players, and it's intended as a long-term or permanent split*. What I usually do there is put one lot on hold (say, group A) and play group B with the players from group A bringing new characters in to join group B; then when group B are done or have reached a logical break point e.g. between-adventure downtime I put them on hold and reverse the process, this time with group A. * - short-term splits (e.g. half the party go around to sneak into the castle from the rear while the rest storm the drawbridge as a diversion) I play out in-session, physically separating the players if I can such that neither group knows what's happening with the other; and as DM I bounce back and forth between the groups as best I can until-unless they reunite or one group gets wiped out. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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