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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="pemerton" data-source="post: 9677450" data-attributes="member: 42582"><p>In the same way that I don't normally explain the potential of cinema by reference to poor instances of the art form, so I wouldn't try to elucidate what is possible in RPGing by reference to clumsy unsuccessful attempts.</p><p></p><p>I can tell you that it is possible to have RPGing which elides low-stakes moments in the fiction, either completely or by "saying 'yes"", without things being disjointed. And I've posted lots of actual play examples that illustrate this. You're welcome to read and/or critique them.</p><p></p><p>To appreciate how it is done, in a technical sense, just think about how even the most hardcore "every moment of PC life happens on screen" group of RPGers don't set out to replicate Andy Warhol's <em>sleep</em> - the passage of time when the PCs are resting will be elided in play. That method of elision can be extended more broadly.</p><p></p><p>Your conjecture here is false. There are multiple assumptions that are leading you to a false conjecture. One is that you are assuming the GM is the one who is selecting the elements/components of the framed scenes. Another is that you are not taking seriously the fact that scenes are framed <em>in time</em> and <em>over time</em> according to the relevant principles: you are imagining that all the scenes can be envisaged as laid out in advance of any actual play happening.</p><p></p><p>Here's a concrete example from play: <a href="https://www.enworld.org/threads/played-burning-wheel-today.701843/" target="_blank">Played Burning Wheel today</a> Aedhros's Beliefs include <em>I will avenge the death of my spouse!</em> and <em>Thurandril [the Elven Ambassador to Hardby, and Aedhros's father-in-law] will admit that I am right!</em> You can see, in that play report, scenes being framed and actions resolved that pertain to this:</p><p>This is a long, long way from <em>the GM</em> determining the path of things. You can see the interplay between player and GM authority (including the Circles test), and the way particular situations are taken up and things put at stake (eg the dying Lady Mina, which began as a Thoth-oriented scene) by me playing Aedhros.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9677450, member: 42582"] In the same way that I don't normally explain the potential of cinema by reference to poor instances of the art form, so I wouldn't try to elucidate what is possible in RPGing by reference to clumsy unsuccessful attempts. I can tell you that it is possible to have RPGing which elides low-stakes moments in the fiction, either completely or by "saying 'yes"", without things being disjointed. And I've posted lots of actual play examples that illustrate this. You're welcome to read and/or critique them. To appreciate how it is done, in a technical sense, just think about how even the most hardcore "every moment of PC life happens on screen" group of RPGers don't set out to replicate Andy Warhol's [I]sleep[/I] - the passage of time when the PCs are resting will be elided in play. That method of elision can be extended more broadly. Your conjecture here is false. There are multiple assumptions that are leading you to a false conjecture. One is that you are assuming the GM is the one who is selecting the elements/components of the framed scenes. Another is that you are not taking seriously the fact that scenes are framed [I]in time[/I] and [I]over time[/I] according to the relevant principles: you are imagining that all the scenes can be envisaged as laid out in advance of any actual play happening. Here's a concrete example from play: [URL="https://www.enworld.org/threads/played-burning-wheel-today.701843/"]Played Burning Wheel today[/URL] Aedhros's Beliefs include [I]I will avenge the death of my spouse![/I] and [I]Thurandril [the Elven Ambassador to Hardby, and Aedhros's father-in-law] will admit that I am right![/I] You can see, in that play report, scenes being framed and actions resolved that pertain to this: This is a long, long way from [I]the GM[/I] determining the path of things. You can see the interplay between player and GM authority (including the Circles test), and the way particular situations are taken up and things put at stake (eg the dying Lady Mina, which began as a Thoth-oriented scene) by me playing Aedhros. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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