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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9677484" data-attributes="member: 82106"><p>Yeah, although IME games can start to implode when there's been a bit too much backstabbing. We did do one 'evil campaign' years ago where it was all expected and up front. There was still the issue that, yeah no hard feelings between players, but the party still fell apart! The GM was pretty clever though and structured the game so that all of us scum worked for 'The Boss' (at a few levels of remove). The game quickly evolved into climbing the ladder of sub-bosses, and of course if you were too much of a liability to the organization (loose though it was) you were liable to find out the hard way that one of the other PCs had a contract on you to fill during the mission... So that kind of at least kept things down to a lot of PC turnover. I think we managed to do maybe 8 or so levels of that game and everyone only went through 3-4 characters (starting over at level 1 to boot). At that point it wore thin and we hung it up, but it was a good change of pace.</p><p></p><p>I think there's also a ton of conventions that work the other way too. I mean, it is fine for the GM to get cunning now and then, but even just playing half the monsters to the hilt, like Tucker's Kobolds kind of style, will pretty much make D&D unplayable quite fast.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9677484, member: 82106"] Yeah, although IME games can start to implode when there's been a bit too much backstabbing. We did do one 'evil campaign' years ago where it was all expected and up front. There was still the issue that, yeah no hard feelings between players, but the party still fell apart! The GM was pretty clever though and structured the game so that all of us scum worked for 'The Boss' (at a few levels of remove). The game quickly evolved into climbing the ladder of sub-bosses, and of course if you were too much of a liability to the organization (loose though it was) you were liable to find out the hard way that one of the other PCs had a contract on you to fill during the mission... So that kind of at least kept things down to a lot of PC turnover. I think we managed to do maybe 8 or so levels of that game and everyone only went through 3-4 characters (starting over at level 1 to boot). At that point it wore thin and we hung it up, but it was a good change of pace. I think there's also a ton of conventions that work the other way too. I mean, it is fine for the GM to get cunning now and then, but even just playing half the monsters to the hilt, like Tucker's Kobolds kind of style, will pretty much make D&D unplayable quite fast. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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