Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[rant]The conservatism of D&D fans is exhausting.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SableWyvern" data-source="post: 9678221" data-attributes="member: 1008"><p>Your scenario appears, to me, to be:</p><p></p><p>A group of seasoned, skilled outdoor survivalists are travelling in the wilderness. They lose their map and, because the map is lost, are now out of options and their survival is going to come down to dumb luck or desperate hail marys. Can they not judge directions? Does no one have any idea where they've come from? Are there no landmarks anywhere? Are they incapable of foraging or hunting for food? How have they suddenly gone from "fine" to "all is lost, there's no way out"?</p><p></p><p>Outside events might make things harder, but a single event isn't typically going to make things impossible. If it's one event after another, but the group keeps pressing forward, again and again, refusing to turn back, until eventually it's too late, then that's not outside events, it's is either foolishness <em>or </em>it's an assumption by the players that the GM is going to bail them out or not let things get that bad. If it's the latter, and those assumptions are wrong, that's a communication problem, not a system problem.</p><p></p><p>If it's some extreme example, where they're crossing an icy tundra known for week long blizzards that kill even the most experienced native experts, well, either that description of the region means something, and you are genuinely risking death if you choose to set out, or it doesn't, in which case sure, you can use any one of a number of methods to make sure it doesn't happen. If it's not really meant to be deadly to the PCs, then the easy fixes are to either not put them in the deadly blizzard, or make sure it ends before they're out of meaningful options. But either way, I don't really see how you "accidentally" end in a position where no one has any option. And again, if it is just a mistake by the GM (oh, this weather chart was a bad idea, I didn't intend for this outcome that no one will enjoy), then <em>just say so</em>. No need to be coy about it.</p><p></p><p>But I genuinely struggle to see how a "no way out, except based on this single binary roll" situation can just sneak up on everyone with no meaningful opportunity to prevent it by any of the participants -- it it happens, it's something everyone has embraced and accepted as an outcome they're willing to live with.</p><p></p><p>Edit: And, if you still think I'm being disingenuous, there must be something one of us is saying that the other is just not grasping, because I'm definitely not trying to be intentionally obtuse here, or to misrepresent your scenario.</p></blockquote><p></p>
[QUOTE="SableWyvern, post: 9678221, member: 1008"] Your scenario appears, to me, to be: A group of seasoned, skilled outdoor survivalists are travelling in the wilderness. They lose their map and, because the map is lost, are now out of options and their survival is going to come down to dumb luck or desperate hail marys. Can they not judge directions? Does no one have any idea where they've come from? Are there no landmarks anywhere? Are they incapable of foraging or hunting for food? How have they suddenly gone from "fine" to "all is lost, there's no way out"? Outside events might make things harder, but a single event isn't typically going to make things impossible. If it's one event after another, but the group keeps pressing forward, again and again, refusing to turn back, until eventually it's too late, then that's not outside events, it's is either foolishness [I]or [/I]it's an assumption by the players that the GM is going to bail them out or not let things get that bad. If it's the latter, and those assumptions are wrong, that's a communication problem, not a system problem. If it's some extreme example, where they're crossing an icy tundra known for week long blizzards that kill even the most experienced native experts, well, either that description of the region means something, and you are genuinely risking death if you choose to set out, or it doesn't, in which case sure, you can use any one of a number of methods to make sure it doesn't happen. If it's not really meant to be deadly to the PCs, then the easy fixes are to either not put them in the deadly blizzard, or make sure it ends before they're out of meaningful options. But either way, I don't really see how you "accidentally" end in a position where no one has any option. And again, if it is just a mistake by the GM (oh, this weather chart was a bad idea, I didn't intend for this outcome that no one will enjoy), then [I]just say so[/I]. No need to be coy about it. But I genuinely struggle to see how a "no way out, except based on this single binary roll" situation can just sneak up on everyone with no meaningful opportunity to prevent it by any of the participants -- it it happens, it's something everyone has embraced and accepted as an outcome they're willing to live with. Edit: And, if you still think I'm being disingenuous, there must be something one of us is saying that the other is just not grasping, because I'm definitely not trying to be intentionally obtuse here, or to misrepresent your scenario. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[rant]The conservatism of D&D fans is exhausting.
Top