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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="Hussar" data-source="post: 9678226" data-attributes="member: 22779"><p>Not quite. D&D worlds and sandboxes will be designed in such a way that the challenges in a given area will be geared for a certain level range. So this forest is for levels 1-4. That canyon is for levels 3-5. That mountain is for levels 14+. So on and so forth. In play, the DM will pretty clearly signpost this and make sure that the players don't unknowingly wander into areas they shouldn't. </p><p></p><p>Granted, the DM won't stop you. Fair enough. But, the DM will make it very clear that if you wander into that mountain area, your characters will die. By the same token, your 15th level characters will never have a reason to go to that forest again. Once you've moved beyond the level range of a given area, that area will be done for the duration of the campaign, unless, of course, we start into the whole "living world" idea and then that forest will have a dangerous monster suddenly move in, because, now the party is 15th level.</p><p></p><p>Every single aspect of the sandbox is in service to the level system. It's unavoidable. I just don't understand why everyone seems to want to bury the lede here and pretend that it's something it's not. </p><p></p><p>Yes, as a DM, since you create every single facet of the world, you are writing stories. It's unavoidable. You cannot run a game and not create stories. It's simply not possible in a system where 99% of the content of the world comes from one single source and the other 1% is still presented through the lens of that single source as well.</p><p></p><p>Yes, your sandbox world is in service to the level system. It's unavoidable. That's one of the biggest reasons WHY we got non-leveled systems created - so that we could world build without having to deal with a level system where the capabilities of the characters have such an ENORMOUS range. GURPS got mentioned. The difference between a 50 point and a 150 point GURPS character is about 3 levels of a D&D character. Maybe 5. And most campaigns in GURPS won't see a 100 point growth. That's a VERY long campaign. To go from a 1st to 15th level D&D character in GURPS isn't feasible. It just can't happen. GURPS characters don't work like that. The idea that your GURPS character could fall off a mountain into a lake of lava and be perfectly fine the next day is just not how GURPS works.</p><p></p><p>Again, it just baffles me how much obfuscation that people want to pretend is going on here. It's just mind boggling.</p></blockquote><p></p>
[QUOTE="Hussar, post: 9678226, member: 22779"] Not quite. D&D worlds and sandboxes will be designed in such a way that the challenges in a given area will be geared for a certain level range. So this forest is for levels 1-4. That canyon is for levels 3-5. That mountain is for levels 14+. So on and so forth. In play, the DM will pretty clearly signpost this and make sure that the players don't unknowingly wander into areas they shouldn't. Granted, the DM won't stop you. Fair enough. But, the DM will make it very clear that if you wander into that mountain area, your characters will die. By the same token, your 15th level characters will never have a reason to go to that forest again. Once you've moved beyond the level range of a given area, that area will be done for the duration of the campaign, unless, of course, we start into the whole "living world" idea and then that forest will have a dangerous monster suddenly move in, because, now the party is 15th level. Every single aspect of the sandbox is in service to the level system. It's unavoidable. I just don't understand why everyone seems to want to bury the lede here and pretend that it's something it's not. Yes, as a DM, since you create every single facet of the world, you are writing stories. It's unavoidable. You cannot run a game and not create stories. It's simply not possible in a system where 99% of the content of the world comes from one single source and the other 1% is still presented through the lens of that single source as well. Yes, your sandbox world is in service to the level system. It's unavoidable. That's one of the biggest reasons WHY we got non-leveled systems created - so that we could world build without having to deal with a level system where the capabilities of the characters have such an ENORMOUS range. GURPS got mentioned. The difference between a 50 point and a 150 point GURPS character is about 3 levels of a D&D character. Maybe 5. And most campaigns in GURPS won't see a 100 point growth. That's a VERY long campaign. To go from a 1st to 15th level D&D character in GURPS isn't feasible. It just can't happen. GURPS characters don't work like that. The idea that your GURPS character could fall off a mountain into a lake of lava and be perfectly fine the next day is just not how GURPS works. Again, it just baffles me how much obfuscation that people want to pretend is going on here. It's just mind boggling. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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