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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="EzekielRaiden" data-source="post: 9678264" data-attributes="member: 6790260"><p>But by that assertion, <em>literally all possible events</em> COULD, maybe, potentially, possibly, someday, have <em>some</em> kind of consequence that might be relevant. If we follow that maxim, that would mean we cannot ever elide out detail--ever. Literally everything, every breath, every drink, every morsel, every poop, every step needs to be precisely counted, otherwise we might forget something. You can't have the party <em>merely</em> retrace their steps--they have to actually go through the motions of walking through every room, step by step by step, because maybe, possibly, something could happen! You never know!</p><p></p><p>That standard is patently ridiculous. It leads to hypergeometric explosion, where every single nuance and detail needs five minutes' time spent nailing down everything. I simply cannot believe that you (nor, indeed, <em>anyone</em>) plays by such a standard.</p><p></p><p>There are plenty of things we presume occur without explicitly calling them out. You do it. I do it. Everyone does it. It is simply--flatly--<em>not true</em> that any of us go to THAT level of detail. There are <em>some</em> things that all of us, even you, don't ask the players to play through, or do so in only a highly abstracted, rapid-pace kind of way (e.g. I don't imagine you have the players roll to see if their sleep is in some way interrupted for every minute of sleep!)</p><p></p><p></p><p>Really? Is that really a thing? Genuinely. I just don't believe that this actually happens with anywhere near enough frequency to matter. Especially because--surprise surprise!--most merchants aren't going to be willing to haggle in the first place. It's frankly a ridiculous <em>and EXTREMELY unversimilitudinous</em> idea that somehow got lodged in the early-D&D culture-of-play that every merchant is actually SUPER down to haggle over every single price, every single time, over and over until Kingdom come. That's just <em>not how merchants operate</em>. It simply, flatly isn't. Sure, on <em>rare</em> occasions, you might get the <em>opportunity</em> to haggle--but every single time? No. That's flatly ridiculous. </p><p></p><p>If a merchant sells five torches for a silver piece, they sell five torches for a silver piece--that's legit verisimilitude. You aren't going to find a better deal because if you could, <em>word would spread</em>, and either the haggle-ee would go out of business because people keep demanding prices too low, or the other merchants will drop their prices to match. It's just outright ridiculous to claim that 100% of merchants will guaranteed ALWAYS be willing to even <em>start</em> haggling, let alone conclude doing so, let alone conclude doing so in the party's favor, let alone conclude doing so in the party's favor in a way that will make a difference umpteen-million sessions down the line maybe possibly if the stars are right and the Moon is in the House of the Wombat.</p><p></p><p>If the players WANT to make a thing of it, sure, shoot. But in the vast majority of cases, they won't get the chance; in the vast majority of cases where they get a chance, it won't make a difference; in the vast majority of cases where it makes a difference today, it will never matter later on. A remnant of a remnant of a remnant of a remnant is not a compelling case. I don't practice homeopathic GMing.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9678264, member: 6790260"] But by that assertion, [I]literally all possible events[/I] COULD, maybe, potentially, possibly, someday, have [I]some[/I] kind of consequence that might be relevant. If we follow that maxim, that would mean we cannot ever elide out detail--ever. Literally everything, every breath, every drink, every morsel, every poop, every step needs to be precisely counted, otherwise we might forget something. You can't have the party [I]merely[/I] retrace their steps--they have to actually go through the motions of walking through every room, step by step by step, because maybe, possibly, something could happen! You never know! That standard is patently ridiculous. It leads to hypergeometric explosion, where every single nuance and detail needs five minutes' time spent nailing down everything. I simply cannot believe that you (nor, indeed, [I]anyone[/I]) plays by such a standard. There are plenty of things we presume occur without explicitly calling them out. You do it. I do it. Everyone does it. It is simply--flatly--[I]not true[/I] that any of us go to THAT level of detail. There are [I]some[/I] things that all of us, even you, don't ask the players to play through, or do so in only a highly abstracted, rapid-pace kind of way (e.g. I don't imagine you have the players roll to see if their sleep is in some way interrupted for every minute of sleep!) Really? Is that really a thing? Genuinely. I just don't believe that this actually happens with anywhere near enough frequency to matter. Especially because--surprise surprise!--most merchants aren't going to be willing to haggle in the first place. It's frankly a ridiculous [I]and EXTREMELY unversimilitudinous[/I] idea that somehow got lodged in the early-D&D culture-of-play that every merchant is actually SUPER down to haggle over every single price, every single time, over and over until Kingdom come. That's just [I]not how merchants operate[/I]. It simply, flatly isn't. Sure, on [I]rare[/I] occasions, you might get the [I]opportunity[/I] to haggle--but every single time? No. That's flatly ridiculous. If a merchant sells five torches for a silver piece, they sell five torches for a silver piece--that's legit verisimilitude. You aren't going to find a better deal because if you could, [I]word would spread[/I], and either the haggle-ee would go out of business because people keep demanding prices too low, or the other merchants will drop their prices to match. It's just outright ridiculous to claim that 100% of merchants will guaranteed ALWAYS be willing to even [I]start[/I] haggling, let alone conclude doing so, let alone conclude doing so in the party's favor, let alone conclude doing so in the party's favor in a way that will make a difference umpteen-million sessions down the line maybe possibly if the stars are right and the Moon is in the House of the Wombat. If the players WANT to make a thing of it, sure, shoot. But in the vast majority of cases, they won't get the chance; in the vast majority of cases where they get a chance, it won't make a difference; in the vast majority of cases where it makes a difference today, it will never matter later on. A remnant of a remnant of a remnant of a remnant is not a compelling case. I don't practice homeopathic GMing. [/QUOTE]
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