Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[rant]The conservatism of D&D fans is exhausting.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SableWyvern" data-source="post: 9678277" data-attributes="member: 1008"><p>If you would prefer to imagine me yelling at you for choosing to define something your own way, that's also OK. Go wild.</p><p></p><p>You have a really bad habit of getting upset with people who don't want to argue with you, and trying to cast them as bad people for it. It's really quite off-putting.</p><p></p><p>I've made it clear multiple times throughout this thread that I'm uninterested in arguing semantics. </p><p></p><p>That said, if you're confused, it may be because no one has said, "there will <em>never</em> be situations where the GM controls events". It's always possible someone did say such a thing, but I'd be a little surprised if anyone really believes the GM <em>never</em> controls an event that happens in game.</p><p></p><p></p><p>I was never arguing that fail forward is bad and should never be used. I made it clear some time ago what I was arguing against were two things specifically:</p><p></p><p><em>First, the assertion that it's a key tool that all GMs should learn and use, as if there are problems that can occur in any game that can only be fixed with fail forward (or that fail forward is always the best solution for them).</em></p><p><em></em></p><p><em>Second, the idea that if a game is being run without a fail forward mechanic, suddenly inserting the mechanic to get around an unexpected problem (as if to create the illusion that it was the mechanic and not GM fiat that just occurred) is somehow a better solution than just admitting a mistake was made and fixing that mistake with open communication.</em></p><p></p><p>The other point I was making, and which I was clear about in the same post was this:</p><p></p><p><em>There is a big difference in feel and mood between a game where the players know that if they don't take wilderness dangers seriously they might get lost and die, and one where they know that they can take any degree of risk and fail forward their way to some kind of successful outcome anyway. Neither is inherently better than the other; my point is simply that they're not equivalent and you can't just offer fail forward as a solution without recognising that you're changing the nature of the game.</em></p><p></p><p></p><p>Nobody runs a game at 1:1 time during the session, all session, every session, not even the ACCURATE TIME RECORDS MUST BE KEPT fanatics who obsess over 1:1 time.</p><p></p><p>Everyone skips things all the time; I'm not sure how you would have reached the conclusion anyone was claiming otherwise.</p><p></p><p>Some people have said they would allow people to roleplay their time in the cell for as long as they players are enjoying doing so; no one has claimed everyone has to sit around contemplating the characters' poor decisions in real time until either all the PCs die of starvation, they come up with a plan, or the cell door is opened.</p></blockquote><p></p>
[QUOTE="SableWyvern, post: 9678277, member: 1008"] If you would prefer to imagine me yelling at you for choosing to define something your own way, that's also OK. Go wild. You have a really bad habit of getting upset with people who don't want to argue with you, and trying to cast them as bad people for it. It's really quite off-putting. I've made it clear multiple times throughout this thread that I'm uninterested in arguing semantics. That said, if you're confused, it may be because no one has said, "there will [I]never[/I] be situations where the GM controls events". It's always possible someone did say such a thing, but I'd be a little surprised if anyone really believes the GM [I]never[/I] controls an event that happens in game. I was never arguing that fail forward is bad and should never be used. I made it clear some time ago what I was arguing against were two things specifically: [I]First, the assertion that it's a key tool that all GMs should learn and use, as if there are problems that can occur in any game that can only be fixed with fail forward (or that fail forward is always the best solution for them). Second, the idea that if a game is being run without a fail forward mechanic, suddenly inserting the mechanic to get around an unexpected problem (as if to create the illusion that it was the mechanic and not GM fiat that just occurred) is somehow a better solution than just admitting a mistake was made and fixing that mistake with open communication.[/I] The other point I was making, and which I was clear about in the same post was this: [I]There is a big difference in feel and mood between a game where the players know that if they don't take wilderness dangers seriously they might get lost and die, and one where they know that they can take any degree of risk and fail forward their way to some kind of successful outcome anyway. Neither is inherently better than the other; my point is simply that they're not equivalent and you can't just offer fail forward as a solution without recognising that you're changing the nature of the game.[/I] Nobody runs a game at 1:1 time during the session, all session, every session, not even the ACCURATE TIME RECORDS MUST BE KEPT fanatics who obsess over 1:1 time. Everyone skips things all the time; I'm not sure how you would have reached the conclusion anyone was claiming otherwise. Some people have said they would allow people to roleplay their time in the cell for as long as they players are enjoying doing so; no one has claimed everyone has to sit around contemplating the characters' poor decisions in real time until either all the PCs die of starvation, they come up with a plan, or the cell door is opened. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[rant]The conservatism of D&D fans is exhausting.
Top