Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[rant]The conservatism of D&D fans is exhausting.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 9678290" data-attributes="member: 6790260"><p>How?</p><p></p><p>I am being 100% sincere here.</p><p></p><p>If you go through all the complex motions of the player insisting they want six torches instead of five, <em>whether or not they get those torches</em>, how has that actually changed anything about them?</p><p></p><p>As I already said, "high-stakes" things are high-stakes <em>to the character</em>, which may or may not have any relationship to ~world-shaking events~ or whatever. Those things absolutely, 100% matter.</p><p></p><p>But doing a shopping trip, the thing everyone keeps harping on as so vitally important that we MUST play through it to the hilt every single time unless the players specifically reject doing so? How is that <em>not</em> leaving the characters "entirely unchanged"? They haven't learned anything (except, perhaps, whether a certain merchant is pliable or not), they haven't grown, they haven't developed, they haven't had their beliefs challenged or reinforced or brought to light, they haven't discovered something new about themselves, they haven't found new love or lost something they cared about or raged at the heavens.</p><p></p><p>They've tried to get six torches for a silver piece instead of five. That's it. That's <em>literally it</em>. And yet the player is expected to do that at the general goods store, and do it again at the blacksmith, and <em>again</em> at the tailor, <em>and again</em> at the stables, <em>ad nauseam</em> until every single purchase they've felt like making is concluded.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9678290, member: 6790260"] How? I am being 100% sincere here. If you go through all the complex motions of the player insisting they want six torches instead of five, [I]whether or not they get those torches[/I], how has that actually changed anything about them? As I already said, "high-stakes" things are high-stakes [I]to the character[/I], which may or may not have any relationship to ~world-shaking events~ or whatever. Those things absolutely, 100% matter. But doing a shopping trip, the thing everyone keeps harping on as so vitally important that we MUST play through it to the hilt every single time unless the players specifically reject doing so? How is that [I]not[/I] leaving the characters "entirely unchanged"? They haven't learned anything (except, perhaps, whether a certain merchant is pliable or not), they haven't grown, they haven't developed, they haven't had their beliefs challenged or reinforced or brought to light, they haven't discovered something new about themselves, they haven't found new love or lost something they cared about or raged at the heavens. They've tried to get six torches for a silver piece instead of five. That's it. That's [I]literally it[/I]. And yet the player is expected to do that at the general goods store, and do it again at the blacksmith, and [I]again[/I] at the tailor, [I]and again[/I] at the stables, [I]ad nauseam[/I] until every single purchase they've felt like making is concluded. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[rant]The conservatism of D&D fans is exhausting.
Top