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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="Lanefan" data-source="post: 9678641" data-attributes="member: 29398"><p>If I'm in a passage that hasn't been disturbed in decades it rather strains credulity that only now does some wandering monster come by when I happen to fail my searching or pick-locks attempt.</p><p></p><p>Narrating outcomes is the DM's job, not the players'.</p><p></p><p>Welcome to the real world. Just because it's the PCs opening a tea shop doesn't mean it has any greater or lesser chance of succeeding than any other tea shop (though given that most PCs tend to be very wealthy relative to those around them, they're starting from a quite advantagoues position in terms of financing said shop).</p><p></p><p>In a story about peasants it's blatantly obvious that the world they live in is bigger than they are, as they're close to if not the smallest of the small. What I'm after is that the sensation of "there's always a bigger fish" be maintained no matter how powerful the PCs eventually become; and oftentimes that bigger fish can be the setting itself.</p><p></p><p>Also, characters aren't permanent*. They come, they go, they die, they retire, they wander off, and so on. The setting, however, <em>is</em> permanent; and even if they trash it it'll still outlast them all.</p><p></p><p>* - for that matter, neither are players; they too tend to slowly turn over as the campaign goes on and real life rears its head.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9678641, member: 29398"] If I'm in a passage that hasn't been disturbed in decades it rather strains credulity that only now does some wandering monster come by when I happen to fail my searching or pick-locks attempt. Narrating outcomes is the DM's job, not the players'. Welcome to the real world. Just because it's the PCs opening a tea shop doesn't mean it has any greater or lesser chance of succeeding than any other tea shop (though given that most PCs tend to be very wealthy relative to those around them, they're starting from a quite advantagoues position in terms of financing said shop). In a story about peasants it's blatantly obvious that the world they live in is bigger than they are, as they're close to if not the smallest of the small. What I'm after is that the sensation of "there's always a bigger fish" be maintained no matter how powerful the PCs eventually become; and oftentimes that bigger fish can be the setting itself. Also, characters aren't permanent*. They come, they go, they die, they retire, they wander off, and so on. The setting, however, [I]is[/I] permanent; and even if they trash it it'll still outlast them all. * - for that matter, neither are players; they too tend to slowly turn over as the campaign goes on and real life rears its head. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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