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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="Maxperson" data-source="post: 9678709" data-attributes="member: 23751"><p>That doesn't at all mean haggling happens unless the players say otherwise. In fact, it means the exact opposite of that. The merchant gives the price. He is not now going to start haggling himself down or try haggling the players up. If the players decide to pay the price, no haggling ever happened. </p><p></p><p>The players 100% dictate whether haggling happens when they try to purchase things.</p><p></p><p>The point [USER=29398]@Lanefan[/USER] was trying to make is that going to the merchant isn't, "but doing so will almost never add much to the experience beyond....acted-out demonstrations that shopkeepers exist?" In my game it frequently does more. </p><p></p><p>They often fish for information that the merchant might have about things they are interested in. They cultivate relationships, which have earned discounts, had merchants cover for them in certain situations, earned trust such that the merchant got them into a place that they couldn't get into themselves, and more. </p><p></p><p>Even if those were rare occurrences, they still matter greatly when they do come up. Not playing it out deprives the players and the game of great moments which will never occur if you skip playing it out.</p><p></p><p>Unless the players tell me something to the effect of, "We just want to get X items. How much will that cost us?" indicating to me that they don't want to play it out, we will play it out. It's really easy for them to say they want to fast forward through the buying. Nothing is being forced on them.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9678709, member: 23751"] That doesn't at all mean haggling happens unless the players say otherwise. In fact, it means the exact opposite of that. The merchant gives the price. He is not now going to start haggling himself down or try haggling the players up. If the players decide to pay the price, no haggling ever happened. The players 100% dictate whether haggling happens when they try to purchase things. The point [USER=29398]@Lanefan[/USER] was trying to make is that going to the merchant isn't, "but doing so will almost never add much to the experience beyond....acted-out demonstrations that shopkeepers exist?" In my game it frequently does more. They often fish for information that the merchant might have about things they are interested in. They cultivate relationships, which have earned discounts, had merchants cover for them in certain situations, earned trust such that the merchant got them into a place that they couldn't get into themselves, and more. Even if those were rare occurrences, they still matter greatly when they do come up. Not playing it out deprives the players and the game of great moments which will never occur if you skip playing it out. Unless the players tell me something to the effect of, "We just want to get X items. How much will that cost us?" indicating to me that they don't want to play it out, we will play it out. It's really easy for them to say they want to fast forward through the buying. Nothing is being forced on them. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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