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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="Lanefan" data-source="post: 9679030" data-attributes="member: 29398"><p>They go all over the place; I was merely trying to posit an example of a situation where "nothing happens" is the most plausible result.</p><p></p><p>Boring perhaps, but by no means a jerk move.</p><p></p><p>Depending on the fiction already established, inflicting oen of these on the PCs' attempts might be much more - and much more obvious - of a jerk move than your previous examples.</p><p></p><p>II'm not as concerned about wrapping the narrative around the PCs as you seem to be. The PCs do what they do (I can only assume by the fact they're doing it that the players find it interesting) and I-as-DM react to that in ways that more or less make sense with established fiction, perhaps informed by a random roll to allow for something bizarre to happen on rare occasions.</p><p></p><p>They can control their own lives as much as we can in the real world plus what their fantastical abilities allow.</p><p></p><p>Me too, but when I make a new setting I expect it to last a while. The current one's gone 17+ years and has seen a few hundred PCs come and go (a lot of whom were what I call "one-hit wonders"; low-level types who didn't survive past their first or second field combat), and has also seen over a dozen players come and go (and come back, in some cases). It's a persistent setting that has thus far outlasted all its original players (though one has now returned after a ten-year absence) and almost all its original characters (one of the founding group of PCs is in deep retirement somewhere).</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9679030, member: 29398"] They go all over the place; I was merely trying to posit an example of a situation where "nothing happens" is the most plausible result. Boring perhaps, but by no means a jerk move. Depending on the fiction already established, inflicting oen of these on the PCs' attempts might be much more - and much more obvious - of a jerk move than your previous examples. II'm not as concerned about wrapping the narrative around the PCs as you seem to be. The PCs do what they do (I can only assume by the fact they're doing it that the players find it interesting) and I-as-DM react to that in ways that more or less make sense with established fiction, perhaps informed by a random roll to allow for something bizarre to happen on rare occasions. They can control their own lives as much as we can in the real world plus what their fantastical abilities allow. Me too, but when I make a new setting I expect it to last a while. The current one's gone 17+ years and has seen a few hundred PCs come and go (a lot of whom were what I call "one-hit wonders"; low-level types who didn't survive past their first or second field combat), and has also seen over a dozen players come and go (and come back, in some cases). It's a persistent setting that has thus far outlasted all its original players (though one has now returned after a ten-year absence) and almost all its original characters (one of the founding group of PCs is in deep retirement somewhere). [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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