Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[rant]The conservatism of D&D fans is exhausting.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 9679250" data-attributes="member: 6785785"><p>I accept that you have different preferences. I don’t accept your description of mine. </p><p></p><p>I mean, I expect that when you think someone’s not accurately describing methods that you might enjoy, you might say something about it. </p><p></p><p></p><p></p><p>It’s a roll to determine why you’re climbing the wall? What? </p><p></p><p>I don’t think there’s a reason to separate the intended goal and the attempt of the task itself. It seems very odd to me. </p><p></p><p>If I’m climbing a wall, or performing any other task, there’s a reason, right? I’m doing X to get Y, or something similar. I don’t see why you would totally ignore Y and focus solely on X in and of itself.</p><p></p><p>It seems very odd to me… and isolated in a way such a thing wouldn’t be in a living, breathing world. It feels disconnected. </p><p></p><p></p><p></p><p>No one is talking about unconnected stakes, that’s the thing. </p><p></p><p>No one is talking about results being “dramatic”. We’ve been talking about them being meaningful, or interesting. </p><p></p><p></p><p></p><p>Right. This is one of the ways that moving the decision to the mechanics… to the gameplay… allows for player agency. </p><p></p><p>In the games of many folks here, I imagine that the player could make their climb check and get to the top whole and as quickly as possible… and the GM could then say “but you’re still too late… your friend has been killed”. </p><p></p><p>Keeping the roll so focused on success/failure of the task attempted rather than the resolution of the situation means that the GM gets to continue calling the shots.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9679250, member: 6785785"] I accept that you have different preferences. I don’t accept your description of mine. I mean, I expect that when you think someone’s not accurately describing methods that you might enjoy, you might say something about it. It’s a roll to determine why you’re climbing the wall? What? I don’t think there’s a reason to separate the intended goal and the attempt of the task itself. It seems very odd to me. If I’m climbing a wall, or performing any other task, there’s a reason, right? I’m doing X to get Y, or something similar. I don’t see why you would totally ignore Y and focus solely on X in and of itself. It seems very odd to me… and isolated in a way such a thing wouldn’t be in a living, breathing world. It feels disconnected. No one is talking about unconnected stakes, that’s the thing. No one is talking about results being “dramatic”. We’ve been talking about them being meaningful, or interesting. Right. This is one of the ways that moving the decision to the mechanics… to the gameplay… allows for player agency. In the games of many folks here, I imagine that the player could make their climb check and get to the top whole and as quickly as possible… and the GM could then say “but you’re still too late… your friend has been killed”. Keeping the roll so focused on success/failure of the task attempted rather than the resolution of the situation means that the GM gets to continue calling the shots. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[rant]The conservatism of D&D fans is exhausting.
Top