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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="clearstream" data-source="post: 9679301" data-attributes="member: 71699"><p>This seems to be along the lines of "when should one's opponent in chess knock over their king". Ought they to wait until checkmate is offered, or ought they to do so as soon as they see that there is no line of play that escapes it? That makes me wonder what counts as our proper locations of play? Is it strictly up to when the outcome is preordained, or can it fall in times leading up or overruning that? To get at what I mean about our "locations of play" I want to look at some related albeit in respects dissimilar cases.</p><p></p><p style="margin-left: 20px">Situation A -- C is alive at the start, but doomed. That's the set up. What we're going to play to find out is what our H's will do in their (futile) attempt to save C. Game play is going to be located in the scenes where we see how that goes.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Situation B -- C is alive at the start and after each round of player actions GM will secretly roll to see if C has been sacrificed. There's a chance that our H's can reach C before they've been sacrificed. As it happens, the dice decide that C is sacrificed before our H's get to them. Ought GM to reveal this? Will game play end when it is revealed?</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Situation C -- C is alive at the start and after each round of player actions GM will decide if C has been sacrificed. There's a chance that our H's can reach C before they've been sacrificed. As it happens, GM decides that C is sacrificed before our H's get to them. Ought GM to reveal this? Will game play end when it is revealed?</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Situation D -- C is guaranteed to be alive when players reach them. We play to find out not whether they will reach C in time, but what our H's will need to do to get there. It seems this mirrors A, where game play is going to be located in the scenes where we see how that goes.</p> <p style="margin-left: 20px"></p><p>Assessing cases like these makes me continue to wonder why it matters whether GM decides or dice decide?* They raise interesting questions around whether and when a preordained outcome should be disclosed, and where groups might locate their game play? In reference to sandbox, if game play is located in the journey and not the destination, then what sorts of worries about that should I have?</p><p></p><p></p><p>*One answer we've discussed in the past is VB's observation that GM will make less stern decisions than the dice will.</p></blockquote><p></p>
[QUOTE="clearstream, post: 9679301, member: 71699"] This seems to be along the lines of "when should one's opponent in chess knock over their king". Ought they to wait until checkmate is offered, or ought they to do so as soon as they see that there is no line of play that escapes it? That makes me wonder what counts as our proper locations of play? Is it strictly up to when the outcome is preordained, or can it fall in times leading up or overruning that? To get at what I mean about our "locations of play" I want to look at some related albeit in respects dissimilar cases. [INDENT]Situation A -- C is alive at the start, but doomed. That's the set up. What we're going to play to find out is what our H's will do in their (futile) attempt to save C. Game play is going to be located in the scenes where we see how that goes.[/INDENT] [INDENT][/INDENT] [INDENT]Situation B -- C is alive at the start and after each round of player actions GM will secretly roll to see if C has been sacrificed. There's a chance that our H's can reach C before they've been sacrificed. As it happens, the dice decide that C is sacrificed before our H's get to them. Ought GM to reveal this? Will game play end when it is revealed?[/INDENT] [INDENT][/INDENT] [INDENT]Situation C -- C is alive at the start and after each round of player actions GM will decide if C has been sacrificed. There's a chance that our H's can reach C before they've been sacrificed. As it happens, GM decides that C is sacrificed before our H's get to them. Ought GM to reveal this? Will game play end when it is revealed?[/INDENT] [INDENT][/INDENT] [INDENT]Situation D -- C is guaranteed to be alive when players reach them. We play to find out not whether they will reach C in time, but what our H's will need to do to get there. It seems this mirrors A, where game play is going to be located in the scenes where we see how that goes.[/INDENT] [INDENT][/INDENT] Assessing cases like these makes me continue to wonder why it matters whether GM decides or dice decide?* They raise interesting questions around whether and when a preordained outcome should be disclosed, and where groups might locate their game play? In reference to sandbox, if game play is located in the journey and not the destination, then what sorts of worries about that should I have? *One answer we've discussed in the past is VB's observation that GM will make less stern decisions than the dice will. [/QUOTE]
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