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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="Maxperson" data-source="post: 9679363" data-attributes="member: 23751"><p>Why would you assume hunting and foraging in a game where food and water can be created and rations purchased. Those things are not automatic when traveling.</p><p></p><p>I already answered this.</p><p></p><p>It is a Red Herring because "pretending" is a distraction away from the real point, which is timing.</p><p></p><p>Nawp! Didn't happen. This is what I said...</p><p></p><p>"You don't, because you can't. Oh, you can skip past walking somewhere, but you can't go off into the trees to look for herbs <strong>the way we can,</strong> because you didn't show up at the next place with herbs you got during the trip, or maybe failed to get. Same with haggling and many other details."</p><p></p><p>Note how there's no problem mentioned there. Just an indication that you can't do what we can, because you didn't do how we did. All you can do is retcon in herbs later in one of thousands of ways.</p><p></p><p>You replied...</p><p></p><p>"Player: Hey… can I have gathered herbs while we were traveling from Luskan to Neverwinter?</p><p>GM: Sure, you’d have had plenty of time, let’s roll to see how it went.</p><p></p><p>Problem solved."</p><p></p><p>Not actually doing what we did, and then try to make it a problem when it wasn't one in the first place. It was just different.</p><p></p><p>Then I said...</p><p></p><p>"Except that didn't solve it. I already covered why what you do can't be the same as what we do. We still will have done more."</p><p></p><p>Which in the context of the above discussion is about you failing to do what we did, which is find herbs in the moment. Your "solution" did not accomplish finding it in the moment, because it couldn't. It still wasn't about a "problem," because there was no problem in the first place.</p><p></p><p>And you are still wrong. Searching in real time and setting the fiction in stone is FAR different from reconning things later to add in having searched for herbs, or bought herbs, or had a fairy drop off herbs, or saw herbs on the head of a passing cow, or... in the past.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9679363, member: 23751"] Why would you assume hunting and foraging in a game where food and water can be created and rations purchased. Those things are not automatic when traveling. I already answered this. It is a Red Herring because "pretending" is a distraction away from the real point, which is timing. Nawp! Didn't happen. This is what I said... "You don't, because you can't. Oh, you can skip past walking somewhere, but you can't go off into the trees to look for herbs [B]the way we can,[/B] because you didn't show up at the next place with herbs you got during the trip, or maybe failed to get. Same with haggling and many other details." Note how there's no problem mentioned there. Just an indication that you can't do what we can, because you didn't do how we did. All you can do is retcon in herbs later in one of thousands of ways. You replied... "Player: Hey… can I have gathered herbs while we were traveling from Luskan to Neverwinter? GM: Sure, you’d have had plenty of time, let’s roll to see how it went. Problem solved." Not actually doing what we did, and then try to make it a problem when it wasn't one in the first place. It was just different. Then I said... "Except that didn't solve it. I already covered why what you do can't be the same as what we do. We still will have done more." Which in the context of the above discussion is about you failing to do what we did, which is find herbs in the moment. Your "solution" did not accomplish finding it in the moment, because it couldn't. It still wasn't about a "problem," because there was no problem in the first place. And you are still wrong. Searching in real time and setting the fiction in stone is FAR different from reconning things later to add in having searched for herbs, or bought herbs, or had a fairy drop off herbs, or saw herbs on the head of a passing cow, or... in the past. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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