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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="AlViking" data-source="post: 9679365" data-attributes="member: 6906980"><p>Going from memory it stated nothing about the goal of climbing the cliff. It was that you climb the cliff, the friend is dead because you failed your check and while you succeed at the climb there has to be a cost. It's why I looked for other examples (<a href="https://nerdologists.com/2018/05/failing-forward-rpg-concepts/" target="_blank">Failing Forward – RPG Concepts</a>) that explain it with more detail than we get on a forum post. In the example I found it was failing to pick a lock so you still get in but there's a quantum cook who screams for help. The cook only exists because you failed to pick the lock. Of course I was then told that it was "Just a random web site" and not The Forge*.</p><p></p><p>If I were running a D&D game and the characters hit the unable to pick the lock scenario there are multiple ways to handle it. In my game unless they really blow it (fail by 10 or more) they can still get the lock open, it's just going to take a while. At that point they can decide if they want to risk a patrol coming along, attempt to find a different entrance, give up on getting into this particular door, break the door down, something else like have the druid turn into a small spider and crawl in and open it from the inside. If they decide to break down the door that could alert someone in the building or in an adjacent building which could lead to complications but that's only if someone was there in the first place. There will never be a quantum cook even if I think it would make for more tension and excitement.</p><p></p><p>* The Forge was shut down 20 years ago, I have never been able to find significant documentation on what it said. If there's a repository somewhere you'd think someone could provide it. Even then I know that the definitions were always controversial.</p></blockquote><p></p>
[QUOTE="AlViking, post: 9679365, member: 6906980"] Going from memory it stated nothing about the goal of climbing the cliff. It was that you climb the cliff, the friend is dead because you failed your check and while you succeed at the climb there has to be a cost. It's why I looked for other examples ([URL="https://nerdologists.com/2018/05/failing-forward-rpg-concepts/"]Failing Forward – RPG Concepts[/URL]) that explain it with more detail than we get on a forum post. In the example I found it was failing to pick a lock so you still get in but there's a quantum cook who screams for help. The cook only exists because you failed to pick the lock. Of course I was then told that it was "Just a random web site" and not The Forge*. If I were running a D&D game and the characters hit the unable to pick the lock scenario there are multiple ways to handle it. In my game unless they really blow it (fail by 10 or more) they can still get the lock open, it's just going to take a while. At that point they can decide if they want to risk a patrol coming along, attempt to find a different entrance, give up on getting into this particular door, break the door down, something else like have the druid turn into a small spider and crawl in and open it from the inside. If they decide to break down the door that could alert someone in the building or in an adjacent building which could lead to complications but that's only if someone was there in the first place. There will never be a quantum cook even if I think it would make for more tension and excitement. * The Forge was shut down 20 years ago, I have never been able to find significant documentation on what it said. If there's a repository somewhere you'd think someone could provide it. Even then I know that the definitions were always controversial. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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