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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="Maxperson" data-source="post: 9679397" data-attributes="member: 23751"><p>[USER=42582]@pemerton[/USER] is mostly right in his view on this. The initiative process produces ridiculous results if you look at things happening simultaneously or close to it. </p><p></p><p>A PC can open a door, walk 10 feet into a room, have his 30' darkvision kick in and see 20 goblins at the edge of his vision. Neither side is surprised. They roll initiative and the PC rolls a 12 and the goblins 13. All 20 goblins can move and dash 40 feet to cut off the PC and keep him from leaving out of that door, despite the PC not being surprised and being only 10 feet from the door.</p><p></p><p>In any kind of realistic simultaneous combat situation, it would be pretty much impossible for the goblins to start moving and cross 30 feet before that PC could move 10 feet out of the door. The game treats the PC as stuck in time until his turn. Hell, he can't even shout out a cry for help until his turn comes up.</p><p></p><p>That leaves us either ignoring the situation and just playing the game, which is what I think most of us do, or pretending it's simultaneous which involves a lot of loony tunes stuff happening, like the PC falling down or running in place, to explain how he failed to move 10 feet or shout, "HELP!" </p><p></p><p>Simply saying it happened before the PC could react doesn't work, because there's no remotely realistic explanation for why a lot of things happen the way they do in combat situations.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9679397, member: 23751"] [USER=42582]@pemerton[/USER] is mostly right in his view on this. The initiative process produces ridiculous results if you look at things happening simultaneously or close to it. A PC can open a door, walk 10 feet into a room, have his 30' darkvision kick in and see 20 goblins at the edge of his vision. Neither side is surprised. They roll initiative and the PC rolls a 12 and the goblins 13. All 20 goblins can move and dash 40 feet to cut off the PC and keep him from leaving out of that door, despite the PC not being surprised and being only 10 feet from the door. In any kind of realistic simultaneous combat situation, it would be pretty much impossible for the goblins to start moving and cross 30 feet before that PC could move 10 feet out of the door. The game treats the PC as stuck in time until his turn. Hell, he can't even shout out a cry for help until his turn comes up. That leaves us either ignoring the situation and just playing the game, which is what I think most of us do, or pretending it's simultaneous which involves a lot of loony tunes stuff happening, like the PC falling down or running in place, to explain how he failed to move 10 feet or shout, "HELP!" Simply saying it happened before the PC could react doesn't work, because there's no remotely realistic explanation for why a lot of things happen the way they do in combat situations. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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