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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="AlViking" data-source="post: 9679403" data-attributes="member: 6906980"><p>I will just say that personally I don't care for Trolley Car problems whether I'm playing or running a game. If the characters truly can't save C it will typically be done off-screen because I don't want to give the players false hope, it would feel contrived. About the only exception would be if a BBEG is responsible and is intended to be an ongoing menace and I want to ratchet up the hate. I can't remember ever doing that but it's possible.</p><p></p><p></p><p></p><p>Which I would just find frustrating. </p><p></p><p></p><p></p><p>I think there should be some indication of the possibility but I wouldn't reveal exact details during play. If someone asks after the game I can't think of a reason I wouldn't tell them but during combat I want to maintain the immersion.</p><p></p><p></p><p></p><p>The GM may be more lenient that dice (or not, depends on odds assigned to the dice) but this would feel unnecessarily arbitrary to me. It also feels very "What will be most dramatic" which is not my preference as a GM.</p><p></p><p></p><p></p><p>If there's a time limit like this I'll do my best to broadcast it, or at least give the characters opportunities to know that there's a ticking clock. This would likely be my preferred option as long as the deadline is established in-character. I'll even remind the players that the characters know there's a ticking clock and how close it is.</p></blockquote><p></p>
[QUOTE="AlViking, post: 9679403, member: 6906980"] I will just say that personally I don't care for Trolley Car problems whether I'm playing or running a game. If the characters truly can't save C it will typically be done off-screen because I don't want to give the players false hope, it would feel contrived. About the only exception would be if a BBEG is responsible and is intended to be an ongoing menace and I want to ratchet up the hate. I can't remember ever doing that but it's possible. Which I would just find frustrating. I think there should be some indication of the possibility but I wouldn't reveal exact details during play. If someone asks after the game I can't think of a reason I wouldn't tell them but during combat I want to maintain the immersion. The GM may be more lenient that dice (or not, depends on odds assigned to the dice) but this would feel unnecessarily arbitrary to me. It also feels very "What will be most dramatic" which is not my preference as a GM. If there's a time limit like this I'll do my best to broadcast it, or at least give the characters opportunities to know that there's a ticking clock. This would likely be my preferred option as long as the deadline is established in-character. I'll even remind the players that the characters know there's a ticking clock and how close it is. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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