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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="Campbell" data-source="post: 9679406" data-attributes="member: 16586"><p>It's a skill that needs to be developed and you are basically starting at square one as a GM. Experience running more conventional games will get in the way more often than it helps (in my personal experience). You would likely still not enjoy playing, but there is a tremendous difference between a GM who is just getting started with this stuff and someone who has years of experience framing scenes and most importantly knows how to establish stakes to follow up on.</p><p></p><p>The most important element of running a game that utilizes GM Moves is getting good at setting up moves. Establishing and telegraphing what is at play and then following up on the threats you have made. You must make a move that follows from what you have established. It might introduce new elements, but that must be done in addition and with care.</p><p></p><p>Note that you here means the GM of games that are structured this way. Not GMs broadly.</p><p></p><p>My point is when we talk about these things we almost always assume expert level, decades of experience conventional GMs and assume novice GMing (for the sort of play we're speaking on) for other styles of play. That might be the context many people are used to encountering different modes of play on these boards, but it is far from doing a good job of capturing how play is intended to work or the range of play people experience in varying styles.</p></blockquote><p></p>
[QUOTE="Campbell, post: 9679406, member: 16586"] It's a skill that needs to be developed and you are basically starting at square one as a GM. Experience running more conventional games will get in the way more often than it helps (in my personal experience). You would likely still not enjoy playing, but there is a tremendous difference between a GM who is just getting started with this stuff and someone who has years of experience framing scenes and most importantly knows how to establish stakes to follow up on. The most important element of running a game that utilizes GM Moves is getting good at setting up moves. Establishing and telegraphing what is at play and then following up on the threats you have made. You must make a move that follows from what you have established. It might introduce new elements, but that must be done in addition and with care. Note that you here means the GM of games that are structured this way. Not GMs broadly. My point is when we talk about these things we almost always assume expert level, decades of experience conventional GMs and assume novice GMing (for the sort of play we're speaking on) for other styles of play. That might be the context many people are used to encountering different modes of play on these boards, but it is far from doing a good job of capturing how play is intended to work or the range of play people experience in varying styles. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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