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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="AnotherGuy" data-source="post: 9679523" data-attributes="member: 7029930"><p>There have been improvements IMO on some major save-or-die affects over the course of the years.</p><p>We have 3 death saves when one reaches below 0, we have several levels of exhaustion, petrification and level drain have been reworked, there is a cost of concentration to maintain certain save-or-suck powers, saving throws every round to shake a condition etc.</p><p>Yes, they have taken things too far (but that is not the point I'm making).</p><p></p><p>The idea that a single climb check kills a character feels to me as it goes against the ethos of 5e. It is a bit of a nonsense example.</p><p>If there was indeed a highly dangerous cliff face that needed to be scaled, I would imagine most of us would run it like a skill challenge or with several check points. There would be multiple levels of failure needed or attempts to save oneself with various stakes/loss conditions at different points.</p><p></p><ul> <li data-xf-list-type="ul">damage of a boot (decreasing movement)</li> <li data-xf-list-type="ul">lingering injury (per DMG)</li> <li data-xf-list-type="ul">exhaustion levels</li> <li data-xf-list-type="ul">loss of hit points from limited fall</li> <li data-xf-list-type="ul">winded (loss of Hit Dice)</li> <li data-xf-list-type="ul">equipment destruction (rope tear etc)</li> <li data-xf-list-type="ul">equipment loss (weapon, money pouch, backpack loosened and fell)</li> <li data-xf-list-type="ul">temporary madness (fear grips you)</li> <li data-xf-list-type="ul">condition imposed (unconscious, entangled via rope while falling etc)</li> </ul><p></p><p>Death would definitely be possible, but that would mean a horrible series of bad luck and maybe mixed with some poor-decision making. Russian Roulette with dice yields too small a return.</p><p></p><p>EDIT: Even [USER=29398]@Lanefan[/USER], who posted that he tries to emulate GoT at the table in another thread, would have to admit that a one-off failed climb check in no way reflects the types of main character death occurring in Westeros. <img class="smilie smilie--emoji" alt="🎲" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f3b2.png" title="Game die :game_die:" data-shortname=":game_die:" loading="lazy" width="64" height="64" /></p></blockquote><p></p>
[QUOTE="AnotherGuy, post: 9679523, member: 7029930"] There have been improvements IMO on some major save-or-die affects over the course of the years. We have 3 death saves when one reaches below 0, we have several levels of exhaustion, petrification and level drain have been reworked, there is a cost of concentration to maintain certain save-or-suck powers, saving throws every round to shake a condition etc. Yes, they have taken things too far (but that is not the point I'm making). The idea that a single climb check kills a character feels to me as it goes against the ethos of 5e. It is a bit of a nonsense example. If there was indeed a highly dangerous cliff face that needed to be scaled, I would imagine most of us would run it like a skill challenge or with several check points. There would be multiple levels of failure needed or attempts to save oneself with various stakes/loss conditions at different points. [LIST] [*]damage of a boot (decreasing movement) [*]lingering injury (per DMG) [*]exhaustion levels [*]loss of hit points from limited fall [*]winded (loss of Hit Dice) [*]equipment destruction (rope tear etc) [*]equipment loss (weapon, money pouch, backpack loosened and fell) [*]temporary madness (fear grips you) [*]condition imposed (unconscious, entangled via rope while falling etc) [/LIST] Death would definitely be possible, but that would mean a horrible series of bad luck and maybe mixed with some poor-decision making. Russian Roulette with dice yields too small a return. EDIT: Even [USER=29398]@Lanefan[/USER], who posted that he tries to emulate GoT at the table in another thread, would have to admit that a one-off failed climb check in no way reflects the types of main character death occurring in Westeros. 🎲 [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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