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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="zakael19" data-source="post: 9679895" data-attributes="member: 7044099"><p>I was re-reading some fairly old V. Baker posts recently (I think I talked about this ages ago in this thread as well), and he notes that <em>if </em>"what you want out of roleplaying is suspense, resolution, story, theme, character, meaning" <em>then </em>"PCs, like protagonists in fiction, don't get to die to show what's at stake or to escalate conflict. They only get to die to make final statements. Character death can never be a possible outcome moment-to-moment."</p><p></p><p>Apocalypse World has this via the "<em>When life becomes untenable...</em>" move choices, and we have newer explicitly narrative focused games like Fabula Ultima, Daggerheart etc that do some really cool stuff around death as well. I think that this is one of the weird ways in which Dungeon World is straddling multiple worlds/cultures of play in its design in that it drops the fantastic framing of AW's move for a pretty cool but less narrative fulfillment focused Death's Door.</p></blockquote><p></p>
[QUOTE="zakael19, post: 9679895, member: 7044099"] I was re-reading some fairly old V. Baker posts recently (I think I talked about this ages ago in this thread as well), and he notes that [I]if [/I]"what you want out of roleplaying is suspense, resolution, story, theme, character, meaning" [I]then [/I]"PCs, like protagonists in fiction, don't get to die to show what's at stake or to escalate conflict. They only get to die to make final statements. Character death can never be a possible outcome moment-to-moment." Apocalypse World has this via the "[I]When life becomes untenable...[/I]" move choices, and we have newer explicitly narrative focused games like Fabula Ultima, Daggerheart etc that do some really cool stuff around death as well. I think that this is one of the weird ways in which Dungeon World is straddling multiple worlds/cultures of play in its design in that it drops the fantastic framing of AW's move for a pretty cool but less narrative fulfillment focused Death's Door. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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