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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="AlViking" data-source="post: 9679901" data-attributes="member: 6906980"><p>Who said the house is likely to have a cook? Is the cook in kitchen 24 hours a day? Who needs a chef at 2 AM? The point is that if the character had succeeded on their check the cook would not have been there they were invented after the fact because of a failure.</p><p></p><p></p><p></p><p></p><p>How does what work? If they're breaking into a business in the middle of the day I will have decided whether or not there will be someone in the back room. If it's uncertain if there's someone in the back room, I'll determine the odds and roll for it. If they wait until the middle of the night and the business is only open during the day and doesn't pay to have a security guard, there will be no one in the back room. Of course the players can always do whatever they want and so so on a regular basis. If I haven't thought about something ahead of time I'll make a judgement call based on what makes sense in the fictional world. Are they breaking into a business? What kind? Is it the kind that could employ a security guard or perhaps a watch dog? If I think it's possible but not guaranteed I'll roll the dice. What I won't do is make up something on the fly because they failed a check because I want a complication unrelated to their check. </p><p></p><p>I really don't see what the confusion is. It's not a difficult concept. If other games have quantum cooks that only exist if an open lock check fails, that's fine. I just don't want to play that game.</p></blockquote><p></p>
[QUOTE="AlViking, post: 9679901, member: 6906980"] Who said the house is likely to have a cook? Is the cook in kitchen 24 hours a day? Who needs a chef at 2 AM? The point is that if the character had succeeded on their check the cook would not have been there they were invented after the fact because of a failure. How does what work? If they're breaking into a business in the middle of the day I will have decided whether or not there will be someone in the back room. If it's uncertain if there's someone in the back room, I'll determine the odds and roll for it. If they wait until the middle of the night and the business is only open during the day and doesn't pay to have a security guard, there will be no one in the back room. Of course the players can always do whatever they want and so so on a regular basis. If I haven't thought about something ahead of time I'll make a judgement call based on what makes sense in the fictional world. Are they breaking into a business? What kind? Is it the kind that could employ a security guard or perhaps a watch dog? If I think it's possible but not guaranteed I'll roll the dice. What I won't do is make up something on the fly because they failed a check because I want a complication unrelated to their check. I really don't see what the confusion is. It's not a difficult concept. If other games have quantum cooks that only exist if an open lock check fails, that's fine. I just don't want to play that game. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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