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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="hawkeyefan" data-source="post: 9679991" data-attributes="member: 6785785"><p>No protagonists? Do you just mean characters? </p><p></p><p>So a cook is very likely to be found in a kitchen, right? But the cook will not spend their entire day there. The cook needs to sleep and use the privy and maybe go down to the stables and chat with the farrier. Possibly something else entirely unexpected. </p><p></p><p>Does a sandbox GM actually track all that movement and then cross reference the time the cook is in the kitchen with the time the PCs pick the lock to enter the kitchen? </p><p></p><p>No, of course not. You decide where she is, or maybe you roll. But you don’t determine her exact location until you need to. Sure… the kitchen is a logical default for a cook, but this is a living, breathing world we’re talking about, she’s gonna move around. </p><p></p><p>So why not include that in the roll? This way, if the player rolls well and succeeds, things go well, and if they roll poorly, you have more options than just “you can’t pick the lock”.</p><p></p><p>As near as I can tell, this seems to be more about maintaining control of the cook and the overall environment in general, which means the player could roll well and pick the lock, and then you could still say they’re heard by the cook. Or you could demand a stealth roll on top of the lock pick roll. </p><p></p><p></p><p></p><p>No, that’s a misinterpretation in a couple of ways. No one has said that they need full knowledge. The more they have, the more informed they are. </p><p></p><p>And no one ever said it was bad GMing. We said it didn’t allow as much player agency as other methods would. Some people also said they may not prefer that type of GMing… but that doesn’t make it bad.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9679991, member: 6785785"] No protagonists? Do you just mean characters? So a cook is very likely to be found in a kitchen, right? But the cook will not spend their entire day there. The cook needs to sleep and use the privy and maybe go down to the stables and chat with the farrier. Possibly something else entirely unexpected. Does a sandbox GM actually track all that movement and then cross reference the time the cook is in the kitchen with the time the PCs pick the lock to enter the kitchen? No, of course not. You decide where she is, or maybe you roll. But you don’t determine her exact location until you need to. Sure… the kitchen is a logical default for a cook, but this is a living, breathing world we’re talking about, she’s gonna move around. So why not include that in the roll? This way, if the player rolls well and succeeds, things go well, and if they roll poorly, you have more options than just “you can’t pick the lock”. As near as I can tell, this seems to be more about maintaining control of the cook and the overall environment in general, which means the player could roll well and pick the lock, and then you could still say they’re heard by the cook. Or you could demand a stealth roll on top of the lock pick roll. No, that’s a misinterpretation in a couple of ways. No one has said that they need full knowledge. The more they have, the more informed they are. And no one ever said it was bad GMing. We said it didn’t allow as much player agency as other methods would. Some people also said they may not prefer that type of GMing… but that doesn’t make it bad. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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