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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9680043" data-attributes="member: 82106"><p>That seems a bit odd to me. Like, an SC could be a 500 mile overland trek, or it could be haggling with a dragon. Like, granted larger scale SCs generally have more scope for different skills to be used and whatnot, but there's no inherent level of detail/granularity. Interestingly, the other issue that people often had was that the resolution process got out of step with the story. Narrativist 4e play makes that issue irrelevant, there IS NO preexisting set of things/situations/terrain that needs to be addressed by the SC in most cases. It also has an impact on the scale/granularity thing, as you can kind of transition. Like, I had an SC where the starting part was stocking up on supplies, maps, etc. and the 2nd half was a journey. That hung together fine, even though the first part was 5 or 6 checks that were fictionally taking place in a small area over a day or two, and the next dozen checks was 2 months worth of traveling and exploration. In a dramatic sense, though, the two pieces had pretty similar weight, and it was quite easy to make the fiction work; "yeah, that water you procured on that failed check, contaminated! You all drank some, that'll be 1 HS apiece..."</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9680043, member: 82106"] That seems a bit odd to me. Like, an SC could be a 500 mile overland trek, or it could be haggling with a dragon. Like, granted larger scale SCs generally have more scope for different skills to be used and whatnot, but there's no inherent level of detail/granularity. Interestingly, the other issue that people often had was that the resolution process got out of step with the story. Narrativist 4e play makes that issue irrelevant, there IS NO preexisting set of things/situations/terrain that needs to be addressed by the SC in most cases. It also has an impact on the scale/granularity thing, as you can kind of transition. Like, I had an SC where the starting part was stocking up on supplies, maps, etc. and the 2nd half was a journey. That hung together fine, even though the first part was 5 or 6 checks that were fictionally taking place in a small area over a day or two, and the next dozen checks was 2 months worth of traveling and exploration. In a dramatic sense, though, the two pieces had pretty similar weight, and it was quite easy to make the fiction work; "yeah, that water you procured on that failed check, contaminated! You all drank some, that'll be 1 HS apiece..." [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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