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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="pemerton" data-source="post: 9680260" data-attributes="member: 42582"><p>There are two things here:</p><p></p><p>(1) If someone has <em>failed</em>, generally the GM is going to make what in AW parlance would be called a hard move. Some implicit or perhaps expressly flagged consequence is brought home. Burning Wheel is probably a bit less clear-cut here than AW, in part because it is based around scenes and stakes for resolution (AW is not in the same way), and in part because it has extremely high rates of failed tests (by D&D standards, and setting aside low level human thieves in classic versions of the game).</p><p></p><p>(2) A general principle in AW is that moves have to follow from the fiction. Burning Wheel doesn't state this (and doesn't use the terminology of moves); it talks about scenes, but again takes as given that the elements in scenes are implicit if not express. (That's part of the explanation of why a player can make a check to see if there is a chamber pot or jug in the sick room, but not a check to see if it contains the Imperial Throne.)</p><p></p><p>Where is your mooted cook coming from? Your mooted kitchen? The lack of expectation of the door being passed through?</p><p></p><p>I re-posted some actual play examples of "fail forward" resolution just upthread. I don't know if they help - but they do show what this looks like in actual play.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9680260, member: 42582"] There are two things here: (1) If someone has [I]failed[/I], generally the GM is going to make what in AW parlance would be called a hard move. Some implicit or perhaps expressly flagged consequence is brought home. Burning Wheel is probably a bit less clear-cut here than AW, in part because it is based around scenes and stakes for resolution (AW is not in the same way), and in part because it has extremely high rates of failed tests (by D&D standards, and setting aside low level human thieves in classic versions of the game). (2) A general principle in AW is that moves have to follow from the fiction. Burning Wheel doesn't state this (and doesn't use the terminology of moves); it talks about scenes, but again takes as given that the elements in scenes are implicit if not express. (That's part of the explanation of why a player can make a check to see if there is a chamber pot or jug in the sick room, but not a check to see if it contains the Imperial Throne.) Where is your mooted cook coming from? Your mooted kitchen? The lack of expectation of the door being passed through? I re-posted some actual play examples of "fail forward" resolution just upthread. I don't know if they help - but they do show what this looks like in actual play. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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