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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="zakael19" data-source="post: 9681530" data-attributes="member: 7044099"><p>Here's two examples from play of the sort of "Fail Forward" that I've previously defined (the scene changes on a roll), and that [USER=71699]@clearstream[/USER] cited from Daggerheart's rules text:</p><p></p><p>- (Stonetop, PBTA) The party is exploring an old barrow. There's sconces on the walls of rusted old iron, that flicker to life with silent eerie green flame when they approach. Marshall the Marshal declares he's studying one closely, trying to see if there's any way to like get ahold of it or perhaps take them back to Stonetop. I suggest he sounds like he's <em>Seeking Insight </em>here, he confirms and rolls. A lovely 4, so a Miss. I say "you can see that the flames are emanating from the blackened bones of a human, many of them - piled at the bottom... also as your companions slowly creep up the stairs here they start to hear the sound of metal scraping on stone, like the links of a massive chain dragging across the floor - and then you all start to hear an echoing rhythmic barking from up top - what do you do?" </p><p></p><p>- (Songs for the Dusk, FITD) The crew is racing cross-country in their buggy, a fast-mover located on radar coming up shadowing them. They know this <em>has </em>to be the Corundrum Paladin that's been making life hard for them (it was the Fallout from last mission after all). Their goal is to get to a sheltered spot Sol found on the map where they can turn and fight. I tell them that yeah, that's doable <em>but </em>this is risky as heck - they might totally flip the buggy here which will, well, complicate matters. I ask what they do, Ada describes how she's got all her processors focused on steering as Sol navigates, going full on rally mode, barking out instructions (he spends a Stress to Aid and give her +1d for her pool).</p><p></p><p>Ada rolls 4d6 and gets a 1,2,2,3 (ouch). That's a Miss. I describe the juddering of the wheel in her grip, the clods of mud flying everywhere, and then that sudden sinking sensation as the buggy just starts to tip too far and her gyroscopes can tell they're about to go over...and because this is a game with Resistance mechanics, I now ask if she wants to Resist the outcome (technically Push Herself, but shush). She does, I ask how, she describes fighting the wheel and buggy into a long side skid instead - and her overstressed servos result in a fair bit of Stress spent to do this. They're now sitting there stationary, facing back they way they came but not tipped over, only a moment to spare before that fast-mover is upon them so I ask..."what do you do?"</p></blockquote><p></p>
[QUOTE="zakael19, post: 9681530, member: 7044099"] Here's two examples from play of the sort of "Fail Forward" that I've previously defined (the scene changes on a roll), and that [USER=71699]@clearstream[/USER] cited from Daggerheart's rules text: - (Stonetop, PBTA) The party is exploring an old barrow. There's sconces on the walls of rusted old iron, that flicker to life with silent eerie green flame when they approach. Marshall the Marshal declares he's studying one closely, trying to see if there's any way to like get ahold of it or perhaps take them back to Stonetop. I suggest he sounds like he's [I]Seeking Insight [/I]here, he confirms and rolls. A lovely 4, so a Miss. I say "you can see that the flames are emanating from the blackened bones of a human, many of them - piled at the bottom... also as your companions slowly creep up the stairs here they start to hear the sound of metal scraping on stone, like the links of a massive chain dragging across the floor - and then you all start to hear an echoing rhythmic barking from up top - what do you do?" - (Songs for the Dusk, FITD) The crew is racing cross-country in their buggy, a fast-mover located on radar coming up shadowing them. They know this [I]has [/I]to be the Corundrum Paladin that's been making life hard for them (it was the Fallout from last mission after all). Their goal is to get to a sheltered spot Sol found on the map where they can turn and fight. I tell them that yeah, that's doable [I]but [/I]this is risky as heck - they might totally flip the buggy here which will, well, complicate matters. I ask what they do, Ada describes how she's got all her processors focused on steering as Sol navigates, going full on rally mode, barking out instructions (he spends a Stress to Aid and give her +1d for her pool). Ada rolls 4d6 and gets a 1,2,2,3 (ouch). That's a Miss. I describe the juddering of the wheel in her grip, the clods of mud flying everywhere, and then that sudden sinking sensation as the buggy just starts to tip too far and her gyroscopes can tell they're about to go over...and because this is a game with Resistance mechanics, I now ask if she wants to Resist the outcome (technically Push Herself, but shush). She does, I ask how, she describes fighting the wheel and buggy into a long side skid instead - and her overstressed servos result in a fair bit of Stress spent to do this. They're now sitting there stationary, facing back they way they came but not tipped over, only a moment to spare before that fast-mover is upon them so I ask..."what do you do?" [/QUOTE]
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