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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="Lanefan" data-source="post: 9683712" data-attributes="member: 29398"><p>From my perspective the biggest departures seemed to be: </p><p></p><p>--- monsters that changed their stats based on who-what was fighting them (i.e. the <em>same monster</em>, Bob the Giant, could be a minion today against a 15th-level group and an elite tomorrow against a 3rd-level group)</p><p>--- general reduction of resolution granularity outside of combat in favour of catch-all skill challenges</p><p>--- hard-ish codification of character roles within the party, and classes then designed specifically around these roles</p><p>--- universal AEDU ability structure regardless of class</p><p>--- hard break from the idea that PCs and NPCs were at all the same mechanically</p><p>--- overall radical tone shift away from grittiness and toward big-damn-heroes even at the lowest PC levels</p><p></p><p>This is ignoring aesthetic concerns e.g. adventure presentation, art, and so on.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9683712, member: 29398"] From my perspective the biggest departures seemed to be: --- monsters that changed their stats based on who-what was fighting them (i.e. the [I]same monster[/I], Bob the Giant, could be a minion today against a 15th-level group and an elite tomorrow against a 3rd-level group) --- general reduction of resolution granularity outside of combat in favour of catch-all skill challenges --- hard-ish codification of character roles within the party, and classes then designed specifically around these roles --- universal AEDU ability structure regardless of class --- hard break from the idea that PCs and NPCs were at all the same mechanically --- overall radical tone shift away from grittiness and toward big-damn-heroes even at the lowest PC levels This is ignoring aesthetic concerns e.g. adventure presentation, art, and so on. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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