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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="Enrahim" data-source="post: 9683723" data-attributes="member: 7025577"><p>Interestingly quite a few of these seem actually moves the gameplay closer to the root.</p><p></p><p>Does that happen in real play though? If this is an extreme edge case it hardly seem like a "big departure". And I cannot remember any rules requiring converting a monster as a minion? Monster vault is having separate minion creatures with unique names and stat-blocks.</p><p></p><p>This actually seem like is heading backwards toward 2ed?</p><p></p><p>Come on! The Tank, Healer, Damage dealer trio was effectively codified into D&D from the first publication. They managed to muddle it a bit up, but this is basically just a cleanup, clarifying the design.</p><p></p><p>This was big and new. Cleaning out the spell list fiddling was likely their gravest game design mistake with regard to player retention.</p><p></p><p>3ed introduced this. From my understanding this was a big controversy in the 3ed design team. This was just going back on that decision to pre 3ed sanity. (Edit: Maybe new that they did not suggest making full blown PC characters as rivaling parties. But I believe there was nothing stopping you from doing that, beyond it would be blowing away some of the benefits of going from 3ed to 4ed, as you then again have to handle hard to run NPCs.)</p><p></p><p>Yes, they got rid of the low level experience. For many this likely wouldn't be a big shift though, as I get the impression it was common to skip them anyway. Again more of a cleanup/focusing rather than a radical departure.</p></blockquote><p></p>
[QUOTE="Enrahim, post: 9683723, member: 7025577"] Interestingly quite a few of these seem actually moves the gameplay closer to the root. Does that happen in real play though? If this is an extreme edge case it hardly seem like a "big departure". And I cannot remember any rules requiring converting a monster as a minion? Monster vault is having separate minion creatures with unique names and stat-blocks. This actually seem like is heading backwards toward 2ed? Come on! The Tank, Healer, Damage dealer trio was effectively codified into D&D from the first publication. They managed to muddle it a bit up, but this is basically just a cleanup, clarifying the design. This was big and new. Cleaning out the spell list fiddling was likely their gravest game design mistake with regard to player retention. 3ed introduced this. From my understanding this was a big controversy in the 3ed design team. This was just going back on that decision to pre 3ed sanity. (Edit: Maybe new that they did not suggest making full blown PC characters as rivaling parties. But I believe there was nothing stopping you from doing that, beyond it would be blowing away some of the benefits of going from 3ed to 4ed, as you then again have to handle hard to run NPCs.) Yes, they got rid of the low level experience. For many this likely wouldn't be a big shift though, as I get the impression it was common to skip them anyway. Again more of a cleanup/focusing rather than a radical departure. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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