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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="AnotherGuy" data-source="post: 9683729" data-attributes="member: 7029930"><p>Good question.</p><p>So falling down in D&D would be d6 per 10 feet with the requirement to making an additional climb check.</p><p></p><p>So a soft move for a hand cut would be 1-2 points of damage and you cannot hold anything with two hands until you either have a long rest, receive magical healing or you hand is treated by a successful Medicine check followed by a short rest [my game is a little more gritty).</p><p></p><p>The above is a modification on the <em>lose hand</em> on the Lingering Injury table (DMG 272)</p><p></p><p></p><p>Maybe I misunderstood you. It sounded to me like you were saying that what was more commercially viable was to sell your basic falling damage idea as if including the ideas for complications is too much of a task for the design process.</p><p>I was disagreeing with the above in that you could have your falling damage for your basic binary approach but advice could be given on how to run more complex skill checks.</p><p>I mean just look at what they did with tool proficiency in Xanathar's.</p><p></p><p></p><p>Honestly I think it starts with the rulebook.</p><p>Somehow we imagine D&D players to thick to read, but when it comes to other modern games where player input may be more common, players don't need special friends to help them understand.</p></blockquote><p></p>
[QUOTE="AnotherGuy, post: 9683729, member: 7029930"] Good question. So falling down in D&D would be d6 per 10 feet with the requirement to making an additional climb check. So a soft move for a hand cut would be 1-2 points of damage and you cannot hold anything with two hands until you either have a long rest, receive magical healing or you hand is treated by a successful Medicine check followed by a short rest [my game is a little more gritty). The above is a modification on the [I]lose hand[/I] on the Lingering Injury table (DMG 272) Maybe I misunderstood you. It sounded to me like you were saying that what was more commercially viable was to sell your basic falling damage idea as if including the ideas for complications is too much of a task for the design process. I was disagreeing with the above in that you could have your falling damage for your basic binary approach but advice could be given on how to run more complex skill checks. I mean just look at what they did with tool proficiency in Xanathar's. Honestly I think it starts with the rulebook. Somehow we imagine D&D players to thick to read, but when it comes to other modern games where player input may be more common, players don't need special friends to help them understand. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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